public VertexHeightOffset() { // Create the base mod GameObject modObject = new GameObject("VertexHeightOffset"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightOffset>(); base.mod = _mod; }
public VertexHeightOffset() { // Create the base mod GameObject modObject = new GameObject("VertexHeightOffset"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightOffset>(); base.mod = _mod; }
public VertexHeightOffset(PQSMod template) { _mod = template as PQSMod_VertexHeightOffset; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }