public VertexHeightOffset()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexHeightOffset");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexHeightOffset>();
     base.mod = _mod;
 }
Esempio n. 2
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                public VertexHeightOffset()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexHeightOffset");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_VertexHeightOffset>();
                    base.mod = _mod;
                }
 public VertexHeightOffset(PQSMod template)
 {
     _mod = template as PQSMod_VertexHeightOffset;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }