public void Update() { if (isTransitioning) { return; } if (inOnlineOptions) { if (onlineBuddy.initializedStatus < -1) { inOnlineOptions = false; } else { } return; } UpdateMouseInput(); if (PD.usingMouse && isClickingBack()) { SignalSuccess(); PD.GoToMainMenu(); } HandlePlayer1Input(); HandlePlayer2Input(); if (conf1 && conf1options && conf2) { AdvanceToGame(); } }
public void Update() { if (!hasSaved) { return; } if (!hasBeed) { PD.SetupSound(); PD.sounds.SetVoiceAndPlay(SoundPaths.A_BEEEEEE, 0); hasBeed = true; } int input = PD.ReturnLaunchOrPauseOrNothingIsPressed(); if (--countdown < 0 || input > 0) { if (input != 2) { PD.ChangeScreen(PersistData.GS.OpeningScene); } else { PD.GoToMainMenu(); } } }
private bool HandlePlayer1CursorInput() { bool pressed = false, clicked = false; if (PD.usingMouse) { clicked = HandleCharSelClicker(); } cursorOpDisplay.SetVisibility(false); if (cursor.back()) { SignalSuccess(); PD.GoToMainMenu(); return(true); } cursor.DoUpdate(); if (cursor.HasMoved()) { UpdateBackground(true); } charSprite1.GetComponent <SpriteRenderer>().sprite = chars[cursor.getX()]; charName1.GetComponent <SpriteRenderer>().sprite = charNames[cursor.getX()]; if (clicked || cursor.launchOrPause()) { conf1 = true; pressed = true; SignalSuccess(); SpeakCharacterName(cursor.getX(), 0); if (cursor.getX() == 0 && p1eggState == 0) { p1eggState++; } else if (cursor.getX() == 2 && p1eggState == 1) { p1eggState++; } else if (cursor.getX() == 9 && p1eggState == 2) { p1eggState++; PD.sounds.SetSoundAndPlay(SoundPaths.S_Applause + Random.Range(1, 7).ToString()); } else if (cursor.getX() == 3 && p1eggState == 0) { p1eggState--; } else if (cursor.getX() == 5 && p1eggState == -1) { p1eggState--; } else if (cursor.getX() == 7 && p1eggState == -2) { p1eggState--; PD.sounds.SetSoundAndPlay(SoundPaths.S_Applause + Random.Range(1, 7).ToString()); } else { p1eggState = 0; } ToggleDisplayOptions(true); AddCancelButton(); } return(pressed); }
private void UpdateOuter() { cursor2Display.SetVisibility(false); cursor2Display.ResetToStartPos(); cursor.SetVisibility(true); cursor3.SetVisibility(false); cursor.DoUpdate(); int oldIdx = selectedIdx; int cy = cursor.getY(); selectedIdx = cy; if (selectedIdx != oldIdx) { sidepanels[oldIdx][1].SetActive(false); } sidepanels[selectedIdx][1].SetActive(true); sidepanels[selectedIdx][1].GetComponent <SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f, GetButtonOpacity()); if (cursor.launchOrPause()) { menuPosition = cy; if (cy == 3) { cursor2.setY(8); cursor2Display.SetWidth(GetXmlFloat(top, "optionscalewidth")); SignalSuccess(); } else if (cy == 2) { cursor2Display.SetWidth(GetXmlFloat(top, "optionscalewidth")); SignalSuccess(); } else if (cy == 1) { cursor2.setY(8); cursor2Display.SetWidth(GetXmlFloat(top, "accessibilityscalewidth")); SignalSuccess(); } else if (cy == 0) { SignalSuccess(); PD.GoToMainMenu(); } } else { UpdateCursorPosition(cy); if (cursor.back()) { SignalSuccess(); PD.GoToMainMenu(); } } }
public void Update() { switch (state) { case 0: UpdateOpeningText(); break; case 1: UpdateAnimation(); break; case 2: FlickerEyes(); break; case 3: UpdateLeavingAnimation(); break; } if (PD.GetP1Controller() != null) { PD.GoToMainMenu(); } }
public void Update() { if (isTransitioning) { return; } UpdateMouseInput(); if (PD.usingMouse && isClickingBack()) { SignalSuccess(); PD.GoToMainMenu(); } HandlePlayer1Input(); HandlePlayer2Input(); if (conf1 && conf1options && conf2) { AdvanceToGame(); } }
private void UpdateOuterMouse(bool isClicking, bool ignoreC2Resize = false) { cursor.SetVisibility(true); sidepanels[selectedIdx][0].GetComponent <SpriteRenderer>().sprite = leftButton[0]; int cy = cursor.getY(); selectedIdx = cy; sidepanels[selectedIdx][0].GetComponent <SpriteRenderer>().sprite = leftButton[1]; if (isClicking) { UpdateCursorPosition(cy); menuPosition = cy; if (cy == 3) { cursor2.setY(8); cursor2Display.SetWidth(GetXmlFloat(top, "optionscalewidth")); SignalSuccess(); } else if (cy == 2) { if (!ignoreC2Resize) { cursor2Display.SetWidth(GetXmlFloat(top, "optionscalewidth")); } SignalSuccess(); } else if (cy == 1) { cursor2.setY(8); cursor2Display.SetWidth(GetXmlFloat(top, "accessibilityscalewidth")); SignalSuccess(); } else if (cy == 0) { SignalSuccess(); PD.GoToMainMenu(); } } }
public void Update() { UpdateMouseInput(); if (cursor.back() || isClickingBack()) { SignalSuccess(); PD.GoToMainMenu(); return; } if (cursor.launchOrPause() || HandleMouse()) { SignalSuccess(); ConfirmSelection(); } cursor.DoUpdate(); int l = GetLevelFromCursorPos(); if (curLevel == l) { return; } curLevel = l; previewer.SetPreviewTiles(curLevel); infotext.text = GetLevelText(curLevel); }
private void UpdateLeavingAnimation() { if (curFrame++ == 30) { for (int i = 0; i < 10; i++) { Destroy(charTiles[i]); } charTiles = null; PD.GoToMainMenu(); } if (curFrame >= 30) { return; } float ny = Mathf.Pow(curFrame * 0.065f, 2); for (int i = 0; i < 10; i++) { Vector3 p = charTiles[i].transform.position; p.y = (i % 2 != 0)?-ny:ny; charTiles[i].transform.position = p; } }
public void Update() { TweenAndMouse(); if (inSoundTest) { UpdateSoundTest(true); return; } cursor.DoUpdate(); int cy = cursor.getY(); UpdateCursorPosition(cy); if (cy == 2 && --p1_delay <= 0) { int dx = 0; if (PD.usingMouse) { dx = HandleBioClicker(); } bool keyWasPressed = false; if (cursor.shiftRight() || cursor.shiftAllRight() || PD.controller.Nav_Right()) { dx++; keyWasPressed = true; navigationArrows.HighlightArrow(true); } else if (cursor.shiftLeft() || cursor.shiftAllLeft() || PD.controller.Nav_Left()) { dx--; keyWasPressed = true; navigationArrows.HighlightArrow(false); } else { if (!PD.usingMouse) { navigationArrows.ClearArrows(); } } charIdx += dx; if (charIdx < 0) { charIdx = bioCount; } else if (charIdx > bioCount) { charIdx = 0; } if (dx != 0) { SignalMovement(); writer.LoadCharacterBio(charIdx, PD); } if (keyWasPressed) { p1_delay = 20; } } else if (cy == 1) { bool res = UpdateSoundTest(false); if (res || cursor.launchOrPause() || (clicker.getPositionInGameObject(sidepanels[5][0]).z > 0.0f && clicker.isDown())) { if (!res) { SignalSuccess(); } inSoundTest = true; } } if (cursor.back() || (cursor.getY() == 0 && (cursor.launchOrPause() || (clicker.isDown() && PD.usingMouse)))) { SignalSuccess(); PD.GoToMainMenu(); } }
protected override bool HandleMouse() { if (!PD.usingMouse) { return(false); } if (menuPosition == 3) { Vector2 res = optionsScreen.GetColliderPosition(clicker); if (res.y < 0) { return(false); } int i = (int)res.y; cursor2.setY(8 - i); int dx = 0; if (clicker.getPositionInGameObject(cursor2Display.leftArrow).z == 1.0f) { cursor2Display.HighlightArrow(false); dx--; } else if (clicker.getPositionInGameObject(cursor2Display.rightArrow).z == 1.0f) { cursor2Display.HighlightArrow(true); dx++; } else { cursor2Display.ClearArrows(); } if (!clicker.isDown()) { return(false); } if (i < 6) { UpdateOption(8 - i, dx); } else if (i == 6) { WipeSelected_Options(); } else if (i == 7) { ApplySelected_Options(); } else { menuPosition = 0; SignalFailure(); ResetOptions(); cursor.setY(3); } } else if (menuPosition == 2) { if (clicker.getPositionInGameObject(side_back[0]).z > 0 || clicker.getPositionInGameObject(side_accessibility[0]).z > 0 || clicker.getPositionInGameObject(side_controls[0]).z > 0 || clicker.getPositionInGameObject(side_options[0]).z > 0) { if (clicker.isDown()) { LeaveControls(); return(false); } } if (controlsPos == 0) { Vector2 res = controlsScreen.GetTopColliderPositionX(clicker); if (res.y < 0) { return(false); } cursor3.setX(res.x < 0 ? 0 : 1); if (clicker.isDown()) { TransitionIntoControlsInner(); } } else if (controlsPos == 1) { Vector2 res = controlsScreen.GetTopColliderPositionY(clicker); if (res.x < 0) { return(false); } int newval = 11; if (res.y < -1.05f) { newval = 0; } else if (res.y < -0.87f) { newval = 1; } else if (res.y < -0.65f) { newval = 2; } else if (res.y < -0.48f) { newval = 3; } else if (res.y < -0.28f) { newval = 4; } else if (res.y < -0.08f) { newval = 5; } else if (res.y < 0.12f) { newval = 6; } else if (res.y < 0.32f) { newval = 7; } else if (res.y < 0.52f) { newval = 8; } else if (res.y < 0.72f) { newval = 9; } else if (res.y < 0.92f) { newval = 10; } cursor2.setY(newval); if (clicker.isDown()) { SelectControlChange(); } } else if (controlsPos == 2) { if (controlsScreen.ClickingCancelButton(clicker)) { SignalFailure(); controlsPos = 1; controlsScreen.UndoQuestion(cursor2.getY(), cursor3.getX() == 0); } } } else if (menuPosition == 1) { Vector2 res = accessibilityScreen.GetColliderPosition(clicker); if (res.y < 0) { return(false); } int i = (int)res.y; int cy = 8 - i; cursor2.setY(cy); int dx = 0; if (clicker.getPositionInGameObject(cursor2Display.leftArrow).z == 1.0f) { cursor2Display.HighlightArrow(false); dx--; } else if (clicker.getPositionInGameObject(cursor2Display.rightArrow).z == 1.0f) { cursor2Display.HighlightArrow(true); dx++; } else { cursor2Display.ClearArrows(); } if (!clicker.isDown()) { return(false); } if (cy == 1) { ApplySelected_Accessibility(); } else if (cy == 0) { menuPosition = 0; SignalFailure(); accessibilityScreen.Reset(PD.GetSaveData()); cursor.setY(1); } else { UpdateAccessibilityOption(cy, dx); } } else { if (clicker.getPositionInGameObject(side_back[0]).z > 0) { cursor.setY(0); if (clicker.isDown()) { SignalSuccess(); PD.GoToMainMenu(); } } else if (clicker.getPositionInGameObject(side_accessibility[0]).z > 0) { cursor.setY(1); if (clicker.isDown()) { SignalSuccess(); cursor2.setY(8); menuPosition = 1; cursor2Display.SetWidth(GetXmlFloat(top, "accessibilityscalewidth")); } } else if (clicker.getPositionInGameObject(side_controls[0]).z > 0) { cursor.setY(2); if (clicker.isDown()) { SignalSuccess(); menuPosition = 2; } } else if (clicker.getPositionInGameObject(side_options[0]).z > 0) { cursor.setY(3); if (clicker.isDown()) { cursor2.setY(8); menuPosition = 3; cursor2Display.SetWidth(GetXmlFloat(top, "optionscalewidth")); SignalSuccess(); } } return(false); } return(false); }