private void SetupTitle() { string presstext = ""; int gamepadCount = PD.GetGamepadsPresent(); if (gamepadCount > 0) { expectingGamepad = true; if (gamepadCount > 1) { expectingP2Gamepad = true; } presstext = GetXmlValue(top, "starttextgamepad"); } else { presstext = string.Format(GetXmlValue(top, "starttext"), PD.GetP1InputName(InputMethod.KeyBinding.launch), PD.GetP1InputName(InputMethod.KeyBinding.pause)); } float texty = -0.05f; pressButtonToStart = GetMeshText(new Vector3(0.0f, texty), presstext, PD.mostCommonFont); pressButtonToStart.color = Color.white; timeUntilDemo = 600; }