public static void getCharactersData(OutPacket plew, Character chr) { plew.WriteString(chr != null ? chr.Name : "", 20); plew.WriteString(chr != null ? chr.Title : "", 20); plew.WriteByte(chr != null ? chr.Gender : 0); plew.WriteByte(chr != null ? chr.Level : 0); plew.WriteByte(chr != null ? chr.Class : 0); plew.WriteByte(chr != null ? chr.ClassLevel : 0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteShort(0); plew.WriteShort(0); Dictionary <InventoryType.EquipType, int> equip = getEquip(chr); plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Weapon) ? equip[InventoryType.EquipType.Weapon] : 0); // 武器[Weapon] 8010101 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Outfit) ? equip[InventoryType.EquipType.Outfit] : 0); // [Outfit] 8160351 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face) ? equip[InventoryType.EquipType.Face] : 0); // 臉下[face2] 9410021 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face2) ? equip[InventoryType.EquipType.Face2] : 0); // 臉上[face] 8710013 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Hat) ? equip[InventoryType.EquipType.Hat] : 0); // 帽子[hat] 8610011 plew.WriteInt(chr != null ? chr.Eyes : 0); // 眼睛[eye] 9110011 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Mantle) ? equip[InventoryType.EquipType.Mantle] : 0); // 服裝[outfit] 9510081 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Dress) ? equip[InventoryType.EquipType.Dress] : 0); // 披風[mantle] 8493122 plew.WriteInt(chr != null ? chr.Hair : 0); // 頭髮[Hair] 9010011 }
public static void getStatusInfo(Client c) { using (OutPacket plew = new OutPacket(ServerOpcode.CHAR_ALL)) { var chr = c.Character; Dictionary <InventoryType.EquipType, int> equip = InventoryPacket.getEquip(chr); plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteString(chr.Name, 20); plew.WriteString(chr.Title, 20); plew.WriteByte(chr.Gender); plew.WriteByte(chr.Level); plew.WriteByte(chr.Class); plew.WriteByte(chr.ClassLevel); plew.WriteByte(chr.Guild); plew.WriteByte(0); plew.WriteShort(chr.MaxHp); plew.WriteShort(chr.Hp); plew.WriteShort(chr.MaxMp); plew.WriteInt(chr.Mp); plew.WriteInt(GameConstants.getExpNeededForLevel(chr.Level)); plew.WriteInt(0); plew.WriteInt(chr.Exp); plew.WriteInt(0); plew.WriteShort(chr.Rank); plew.WriteShort(chr.MaxFury); // 憤怒值(Max) plew.WriteShort(chr.Fury); // 憤怒值 plew.WriteByte(3); plew.WriteByte(chr.JumpHeight); // 跳躍高度 plew.WriteShort(chr.Str); // 力量 plew.WriteShort(chr.Dex); // 精力 plew.WriteShort(chr.Vit); // 氣力 plew.WriteShort(chr.Int); // 智力 plew.WriteShort(chr.MaxAttack); // 攻擊力(Max) plew.WriteShort(chr.Attack); // 攻擊力(Min) plew.WriteShort(chr.MaxMagic); // 魔攻力(Max) plew.WriteShort(chr.Magic); // 魔攻力(Min) plew.WriteShort(chr.Defense); // 防禦力 plew.WriteByte(equip.ContainsKey(InventoryType.EquipType.Weapon) ? ItemFactory.weaponData[equip[InventoryType.EquipType.Weapon]].Speed : 0); // 攻擊速度 [Speed] plew.WriteByte(equip.ContainsKey(InventoryType.EquipType.Weapon) ? ItemFactory.weaponData[equip[InventoryType.EquipType.Weapon]].AttackRange : 0); // 攻擊距離 plew.WriteShort(chr.Avoid); // 迴避率 plew.WriteShort(chr.AbilityBonus); // 能力上升值 plew.WriteShort(chr.SkillBonus); // 技能上升值 plew.WriteShort(chr.UpgradeStr); // 力量+ plew.WriteShort(chr.UpgradeDex); // 敏捷+ plew.WriteShort(chr.UpgradeVit); // 氣力+ plew.WriteShort(chr.UpgradeInt); // 智力+ plew.WriteShort(chr.UpgradeAttack); // 攻擊力+ plew.WriteShort(chr.UpgradeMagic); // 魔攻力+ plew.WriteShort(chr.UpgradeDefense); // 防禦力+ plew.WriteShort(0); plew.WriteShort(0); // Not read c.Send(plew); } }
public static void World_Ack(Client c) { using (var plew = new OutPacket(LoginServerOpcode.WORLD_ACK)) { plew.WriteString("10.7.0.10"); //Character Server plew.WriteString("15015"); plew.WriteString("10.7.0.10"); //Messenger Server plew.WriteString("15111"); c.Send(plew); } }
public static byte[] MapleChatMessage(string sender, string text) { using (OutPacket p = new OutPacket(SendOps.MapleChat)) { p.WriteByte(6); // NOTE: Mode. p.WriteString(sender); p.WriteString(text); return(p.ToArray()); } }
public static void GameVersionInfoAck(Client c) { using (var plew = new OutPacket(LoginServerOpcode.PATCH_ACK)) { plew.WriteInt(LoginServer.PatchVer); // Patch Version from patch.dat plew.WriteInt(0); plew.WriteString(LoginServer.PatchDownloadUrl); plew.WriteString("live/"); c.Send(plew); } }
public static byte[] SelectCharacter(string pic, int characterId) { using (OutPacket p = new OutPacket(SendOps.SelectCharacter)) { p.WriteString(pic); p.WriteInt(characterId); p.WriteString("6-4-3-2-1-5"); p.WriteEmpty(10); return(p.ToArray()); } }
public static void InvenUseSpendShout(Client c, Character chr, string message) { using (OutPacket plew = new OutPacket(ServerOpcode.INVEN_USESPEND_SHOUT_ACK)) { plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteByte(1); // 頻道 plew.WriteString(chr.Name, 20); plew.WriteString(message, 65); plew.WriteShort(1); // 類型 c.Send(plew); } }
public static void ServerList_Ack(Client c) { using (var plew = new OutPacket(LoginServerOpcode.SERVERLIST_ACK)) { for (int i = 0; i < 13; i++) { plew.WriteByte(0xFF); } plew.WriteInt(LoginServer.Worlds.Count); // 伺服器數量 foreach (World world in LoginServer.Worlds) { plew.WriteShort(world.ID); // 伺服器順序 plew.WriteInt(world.Channel); // 頻道數量 for (int i = 0; i < 18; i++) { plew.WriteShort(i + 1); plew.WriteShort(i + 1); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteInt(14101 + i); plew.WriteInt(i < world.Count ? world[i].LoadProportion : 0); // 玩家數量 plew.WriteInt(ServerConstants.CHANNEL_LOAD); // 頻道人數上限 plew.WriteInt(12); // 標章類型 plew.WriteInt(0); plew.WriteByte(i < world.Count ? 1 : 2); plew.WriteInt(14199); } } c.Send(plew); } }
/// <summary> /// Sends the initial patch data packet to the socket. /// </summary> /// <param name="version">The version's information</param> /// <param name="patchLocation">The patch data URL</param> public void SendPatchData(Version version, string patchLocation) { //F**k!!!!! Random rnd = new Random(); uint val_first = 0; //(uint)rnd.Next(); uint val_second = 0; //(uint)rnd.Next() ; using (OutPacket outPacket = new OutPacket()) { outPacket.WriteHexString("80 05 2B 28"); // NOTE: Header. Do not change. Probably typeid() of handler. outPacket.WriteShort(version.Localisation); outPacket.WriteShort(version.Major); outPacket.WriteShort(version.Minor); outPacket.WriteString(patchLocation); outPacket.WriteInt((int)val_first); // NOTE: IV Keys. Should we do random stuffs? outPacket.WriteInt((int)val_second); outPacket.WriteByte(0xE0); // NOTE: Some stuff used on Region / Service Area. outPacket.WriteHexString("03 00 09 03 00 00 03 00 00 00 00 00 83 A3 E5 47 00 00 15 00 0D 00 00 00 03 00 00 00 00 00 65"); this.Send(outPacket); } riv = val_first ^ val_second; siv = val_first ^ val_second; }
public static void ServerList_Ack(Client c) { using (var plew = new OutPacket(LoginServerOpcode.SERVERLIST_ACK)) { for (int i = 0; i < 13; i++) { plew.WriteByte(0xFF); } plew.WriteInt(LoginServer.Worlds.Count); // Number of servers foreach (World world in LoginServer.Worlds) { plew.WriteShort(world.ID); // Server order plew.WriteInt(world.Channel); // Number of channels for (int i = 0; i < 8; i++) { plew.WriteShort(i + 1); plew.WriteShort(i + 1); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteInt(15101 + i); plew.WriteInt(i < world.Count ? world[i].LoadProportion : 0); // Number of players plew.WriteInt(ServerConstants.CHANNEL_LOAD); // Maximum number of channels plew.WriteInt(2); // Type of seal plew.WriteInt(0); plew.WriteByte(i < world.Count ? 1 : 4); // Channel open plew.WriteInt(15199); } } c.Send(plew); } }
public static void PartyUpdate(Client c) { using (OutPacket plew = new OutPacket(ServerOpcode.PARTY_UPDATE)) { var chr = c.Character; plew.WriteInt(0); // length + CRC plew.WriteInt(0); for (int i = 0; i < 6; i++) { // 個人 + 其他 5 名隊員 plew.WriteInt(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.CharacterID : -1); plew.WriteShort(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.Level : 0); plew.WriteString((i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.Name : ""), 20); plew.WriteShort(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.MaxHp : 0); plew.WriteShort(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.Hp : 0); plew.WriteShort(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.MaxMp : 0); plew.WriteShort(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.Mp : 0); // 尚未確認 plew.WriteHexString("1F 40"); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[0] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[1] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[2] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[3] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[0] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[1] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[2] : 0); plew.WriteByte(i < chr.Party.getMembers().Count ? chr.Party.getMembers()[i].Character.IP.GetAddressBytes()[3] : 0); } c.Send(plew); } }
public static void ServerList_Ack(Client c) { using (var plew = new OutPacket(LoginServerOpcode.SERVERLIST_ACK)) { for (int i = 0; i < 13; i++) { plew.WriteByte(0xFF); } plew.WriteInt(LoginServer.Worlds.Count); // 伺服器數量 Number of servers Log.Inform("Number of servers LoginServer.Worlds.Count : {0}", LoginServer.Worlds.Count); foreach (World world in LoginServer.Worlds) { Log.Inform("Server order world.ID : {0}", world.ID); Log.Inform("Number of channels world.Channel : {0}", world.Channel); plew.WriteShort(world.ID); // 伺服器順序 Server order plew.WriteInt(world.Channel); // 頻道數量 Number of channels for (int i = 0; i < 18; i++) { plew.WriteShort(i + 1); plew.WriteShort(i + 1); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteInt(15101 + i); plew.WriteInt(i < world.Count ? world[i].LoadProportion : 0); // Number of players plew.WriteInt(ServerConstants.CHANNEL_LOAD); // Maximum number of channels plew.WriteInt(12); // 標章類型 Stamp type plew.WriteInt(0); plew.WriteByte(i < world.Count ? 1 : 2); plew.WriteInt(15199); } } c.Send(plew); } }
public static void getInvenPet5(Client c) { using (OutPacket plew = new OutPacket(ServerOpcode.INVEN_PET5)) { var chr = c.Character; plew.WriteInt(0); // length + CRC plew.WriteInt(0); for (byte i = 0; i < 24; i++) { // 寵物編號 plew.WriteInt(chr.Pets.ItemID((byte)InventoryType.ItemType.Pet5, i)); } for (byte i = 0; i < 24; i++) { // 寵物名稱 plew.WriteString(chr.Pets.Name((byte)InventoryType.ItemType.Pet5, i), 20); } for (byte i = 0; i < 24; i++) { // 寵物等級 plew.WriteByte(chr.Pets.Level((byte)InventoryType.ItemType.Pet5, i)); } for (byte i = 0; i < 24; i++) { // 寵物血量 plew.WriteInt(chr.Pets.Hp((byte)InventoryType.ItemType.Pet5, i)); } for (byte i = 0; i < 24; i++) { // 寵物經驗值 plew.WriteInt(chr.Pets.Exp((byte)InventoryType.ItemType.Pet5, i)); } for (int i = 0; i < 24; i++) { // plew.WriteInt(chr.Pets.Mp((byte)InventoryType.ItemType.Pet5, i)); } for (int i = 0; i < 24; i++) { // 截止日期 plew.WriteInt(-1); } for (byte i = 0; i < 24; i++) { // plew.WriteShort(chr.Pets.ItemID((byte)InventoryType.ItemType.Pet5, i) == 0 ? 0 : 1); } for (int i = 0; i < 24; i++) { // plew.WriteInt(0); } for (int i = 0; i < 24; i++) { // 物品Lock plew.WriteByte(0); } for (int i = 0; i < 24; i++) { // plew.WriteInt(0); } for (int i = 0; i < 24; i++) { // 物品Icon plew.WriteShort(0); } c.Send(plew); } }
public static byte[] Login(string password, string authenticationToken) { using (OutPacket p = new OutPacket(SendOps.Login)) { p.WriteString(password); p.WriteString(authenticationToken); p.WriteInt(); p.WriteShort(); p.WriteInt(MapleConnection.User.HardwareID_1); p.WriteInt(); p.WriteInt(MapleConnection.User.HardwareID_2); p.WriteShort(); p.WriteLong(2); return(p.ToArray()); } }
public static void Char_Ack(Client c, ServerState.ChannelState state) { using (var plew = new OutPacket(LoginServerOpcode.CHAR_ACK)) { //plew.WriteByte((byte)state); plew.WriteString(ServerConstants.SERVER_IP); /*plew.WriteByte(0x05); * plew.WriteByte(0x00);*/ plew.WriteString("15010"); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteString("15111"); c.Send(plew); } }
public static void FriendOnline(Client c) { using (var plew = new OutPacket(MessengerServerOpcode.FRIEND_ONLINE)) { plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteString("", 20); // 玩家名稱 c.Send(plew); } }
public byte[] GetHashPacket() { using (OutPacket outPacket = new OutPacket(0x0999)) { foreach (string path in Directory.GetFiles(this.Config.MapleStoryPath)) { string extension = Path.GetExtension(path); string name = Path.GetFileNameWithoutExtension(path); if (extension.ToLower().Contains("wz")) { outPacket.WriteString(name); outPacket.WriteString(HashUtilities.GetMD5HashFromFile(path)); } } return(outPacket.ToArray()); } }
public bool IsNameTaken(string name) { using (OutPacket outPacket = new OutPacket(InteroperabilityMessage.CharacterNameCheckRequest)) { outPacket.WriteString(name); this.RandomChannel.Send(outPacket); } return(this.CharacterNamePool.Dequeue(name)); }
public void SendServerList(ClientSession cs) { /*string ServerName = Settings.GetString("GameServer/ServerName"); * string ServerDesc = Settings.GetString("GameServer/ServerDesc"); * string ServerIP = Settings.GetString("GameServer/ExternalIP"); * short ServerPort = Settings.GetShort("GameServer/Port"); * * string TestServerName = Settings.GetString("GameServerTest/ServerName"); * string TestServerDesc = Settings.GetString("GameServerTest/ServerDesc"); * string TestServerIP = Settings.GetString("GameServerTest/ExternalIP"); * short TestServerPort = Settings.GetShort("GameServerTest/Port");*/ using (OutPacket oPacket = new OutPacket(CenterOpcodes.ENU_SERVER_LIST_NOT)) { LoadServerList(); oPacket.WriteInt(serverlist.Length); // 서버 개수 int i = 0; for (int j = 0; j < serverlist.Length; j++) { oPacket.WriteInt(i + 1); // 서버 번호 oPacket.WriteInt(i + 1); // 서버 번호 2 oPacket.WriteInt(serverlist[j].ServerName.Length * 2); oPacket.WriteUnicodeString(serverlist[j].ServerName); oPacket.WriteInt(serverlist[j].ServerIP.Length); oPacket.WriteString(serverlist[j].ServerIP); oPacket.WriteShort((short)serverlist[j].ServerPort); oPacket.WriteInt(serverlist[j].Users); // 현재 접속중인 인원 oPacket.WriteInt(serverlist[j].MaxUsers); // 최대 접속가능 인원 oPacket.WriteInt(serverlist[j].Flag); //00 00 01 43 //323 oPacket.WriteHexString("FF FF FF FF FF FF FF FF"); oPacket.WriteInt(serverlist[j].ServerIP.Length); // 아이피를 또 보낸다. oPacket.WriteString(serverlist[j].ServerIP); // ㅄ oPacket.WriteInt(serverlist[j].ServerDesc.Length * 2); oPacket.WriteUnicodeString(serverlist[j].ServerDesc); oPacket.WriteInt(serverlist[j].ServerType); } oPacket.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT); cs.Send(oPacket); } }
public static void SellStart(Client c, Character chr, string Name) { using (OutPacket plew = new OutPacket(ServerOpcode.PSHOP_SELLSTARTACK)) { plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteInt(chr.CharacterID); plew.WriteInt(0); plew.WriteString(Name, 40); c.Send(plew); } }
public static void Game_Ack(Client c, ServerState.ChannelState state) { using (var plew = new OutPacket(LoginServerOpcode.GAME_ACK)) { plew.WriteByte((byte)state); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteInt(15101 + c.World.ID); plew.WriteInt(ServerConstants.UDP_PORT); c.Send(plew); } }
protected override void Initialize(params object[] args) { using (OutPacket outPacket = new OutPacket(InteroperabilityMessage.RegistrationRequest)) { outPacket.WriteByte((byte)ServerUtilities.ServerType.Char); outPacket.WriteString((string)args[0]); outPacket.WriteBytes(MessageServer.RemoteEndPoint.Address.GetAddressBytes()); outPacket.WriteUShort((ushort)MessageServer.RemoteEndPoint.Port); this.Send(outPacket); } }
public static void getNotice(Client c, byte type, string message) { using (OutPacket plew = new OutPacket(ServerOpcode.NOTICE)) { plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteByte(type); plew.WriteString(message, 60); plew.WriteHexString("00 00 00 00 00 00 00"); c.Send(plew); } }
public static void Refresh(MartialClient c, InPacket p) { if (c.getAccount().activeCharacter == null) { Logger.LogCheat(Logger.HackTypes.NullActive, c, "Hooked guild.Refresh with null of activeCharacter"); c.Close(); return; } Character chr = c.getAccount().activeCharacter; OutPacket op = new OutPacket(40); op.WriteInt(40); op.WriteShort(5); op.WriteShort(0x41); op.WriteInt(1); op.WriteShort(13413); c.WriteRawPacket(op.ToArray()); op = new OutPacket(32); op.WriteInt(32); op.WriteShort(4); op.WriteShort(97); op.WriteInt(1); op.WriteShort(-15349); op.WriteShort((short)chr.getuID()); op.WriteLong(); op.WriteLong(); c.WriteRawPacket(op.ToArray()); op = new OutPacket(136); op.WriteInt(136); op.WriteShort(4); op.WriteShort(81); op.WriteInt(1); op.WriteShort(-15349); op.WriteShort((short)chr.getuID()); op.WriteShort(1); op.WriteShort(30726); op.WriteString("PolishPoverty"); c.WriteRawPacket(op.ToArray()); op = new OutPacket(20); op.WriteInt(20); op.WriteInt(5); op.WriteInt(937683714); // those values.. lelellele op.WriteInt(680); op.WriteInt(939117056); c.WriteRawPacket(op.ToArray()); }
public static void ShopInfo(Client c, Character Seller, int CharacterID) { using (OutPacket plew = new OutPacket(ServerOpcode.PSHOP_INFOACK)) { plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteInt(CharacterID); plew.WriteString(Seller.Shop.Name, 40); for (int i = 0; i < 12; i++) { plew.WriteInt(i < Seller.Shop.Count ? Seller.Shop.ItemID(i) : 0); plew.WriteShort(i < Seller.Shop.Count ? Seller.Shop.Spirit(i) : 0); plew.WriteShort(i < Seller.Shop.Count ? Seller.Shop.Quantity(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level1(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level2(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level3(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level4(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level5(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level6(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level7(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level8(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level9(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Level10(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.Fusion(i) : 0); plew.WriteByte(i < Seller.Shop.Count ? Seller.Shop.IsLocked(i) : 0); plew.WriteInt(i < Seller.Shop.Count ? Seller.Shop.Price(i) : 0); plew.WriteByte(0); // 力量+ plew.WriteByte(0); // 氣力+ plew.WriteByte(0); // 精力+ plew.WriteByte(0); // 智力+ plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); // 防禦力+ plew.WriteByte(0); // 物理攻擊力+ plew.WriteInt(0); plew.WriteInt(0); plew.WriteInt(0); } c.Send(plew); } }
public static void AddCharStats(OutPacket p, MapleCharacter chr) { p.WriteInt(chr.Id); // character id p.WriteString(chr.Name); // 填充名字字符 // p.WriteZero(13 - Encoding.Default.GetByteCount(chr.CharacterName)); for (var x = Encoding.Default.GetByteCount(chr.Name); x < 13; x++) { // fill to maximum name length p.WriteByte(0); } p.WriteBool(chr.Gender); // gender (0 = male, 1 = female) p.WriteByte(chr.Skin.ColorId); // skin color p.WriteInt(chr.Face); // face p.WriteInt(chr.Hair); // hair p.WriteLong(0); p.WriteLong(0); p.WriteLong(0); p.WriteByte(chr.Level); // level p.WriteShort(chr.Job.JobId); // job p.WriteShort(chr.Str); // str p.WriteShort(chr.Dex); // dex p.WriteShort(chr.Int); // int p.WriteShort(chr.Luk); // luk p.WriteShort(chr.Hp); // hp (?) p.WriteShort(chr.MaxHp); // maxhp p.WriteShort(chr.Mp); // mp (?) p.WriteShort(chr.MaxMp); // maxmp p.WriteShort(chr.RemainingAp); // remaining ap p.WriteShort(chr.RemainingSp); // remaining sp p.WriteInt(chr.Exp.Value); // current exp p.WriteShort(chr.Fame); // fame p.WriteInt(0); p.WriteLong(DateUtiliy.GetFileTimestamp(DateTime.Now.GetTimeMilliseconds())); p.WriteInt(chr.Map?.MapId ?? 10000); // current map id p.WriteByte(chr.InitialSpawnPoint); // spawnpoint }
public static void warpToMap(Client c, Character chr, int CharacterID, short MapX, short MapY, short PositionX, short PositionY) { using (OutPacket plew = new OutPacket(ServerOpcode.ENTER_WARP_ACK)) { Dictionary <InventoryType.EquipType, int> equip = InventoryPacket.getEquip(chr); int WeaponUpgradeAttack = 0; if (equip.ContainsKey(InventoryType.EquipType.Weapon)) { WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level1 * 10; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level2 * 9; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level3 * 8; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level4 * 7; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level5 * 6; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level6 * 5; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level7 * 4; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level8 * 3; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level9 * 2; WeaponUpgradeAttack += chr.Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level10 * 1; } plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteInt(CharacterID); // 角色編號 plew.WriteString(chr.Name, 20); plew.WriteString(chr.Title, 20); plew.WriteShort(MapX); plew.WriteShort(MapY); plew.WriteShort(PositionX); plew.WriteShort(PositionY); plew.WriteByte(chr.Gender); plew.WriteByte(chr.Level); plew.WriteByte(chr.Class); plew.WriteByte(chr.ClassLevel); plew.WriteByte(chr.Guild); plew.WriteByte(0); // 光圈 plew.WriteByte(chr.IsHiding == false ? 0 : 1); plew.WriteByte(chr.IsFuring == false ? 0 : chr.FuringType); plew.WriteInt(0); // (byte) plew.WriteInt(chr.Hair); // 頭髮 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face) ? equip[InventoryType.EquipType.Face] : 0); // 臉上 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face2) ? equip[InventoryType.EquipType.Face2] : 0); // 臉下 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Hat) ? equip[InventoryType.EquipType.Hat] : 0); // 帽子 plew.WriteInt(chr.Eyes); // 眼睛 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Outfit) ? equip[InventoryType.EquipType.Outfit] : 0); // 衣服 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Dress) ? equip[InventoryType.EquipType.Dress] : 0); // 服裝 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Weapon) ? equip[InventoryType.EquipType.Weapon] : 0); // 武器 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Mantle) ? equip[InventoryType.EquipType.Mantle] : 0); // 披風 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Pet) ? equip[InventoryType.EquipType.Pet] : 0); // 靈物 plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Toy) ? equip[InventoryType.EquipType.Toy] : 0); // 玩物 // 寵物 plew.WriteString(chr.Pets.Name((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet), 20); // PetName plew.WriteInt(chr.Pets.Level((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); // PetLevel plew.WriteInt(chr.Pets.Hp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); // PetHP plew.WriteInt(chr.Pets.Mp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(chr.Pets.Exp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(chr.Pets.DecorateID((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Pet) ? chr.UseSlot[(byte)InventoryType.ItemType.Pet5] : 0); // 玩物 plew.WriteString("", 20); // ToyName plew.WriteInt(0); // ToyLevel plew.WriteInt(0); plew.WriteInt(0); plew.WriteInt(0); // plew.WriteShort(0); // (byte) plew.WriteShort(WeaponUpgradeAttack); // 武器 Glow ++ plew.WriteShort(0); plew.WriteByte(int.Parse(chr.Client.Title.Split('.')[0])); plew.WriteByte(int.Parse(chr.Client.Title.Split('.')[1])); plew.WriteByte(int.Parse(chr.Client.Title.Split('.')[2])); plew.WriteByte(int.Parse(chr.Client.Title.Split('.')[3])); plew.WriteByte(chr.IP.GetAddressBytes()[0]); plew.WriteByte(chr.IP.GetAddressBytes()[1]); plew.WriteByte(chr.IP.GetAddressBytes()[2]); plew.WriteByte(chr.IP.GetAddressBytes()[3]); plew.WriteHexString("1F 40"); // Port plew.WriteShort(0); // (byte) plew.WriteShort(0); plew.WriteHexString("00 00 00 00 00 00 00 00"); plew.WriteInt(-1); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteShort(-1); plew.WriteByte(-1); plew.WriteByte(0); // 觀戰 plew.WriteByte(0); plew.WriteByte(0); //Log.Inform("(My) MapX = {0} , MapY = {1}", MapX, MapY); //Log.Inform("(My) CharacterID = {0} 遠端IP = {1}.{2}.{3}.{4} , 虛擬IP = {5}.{6}.{7}.{8}", chr.CharacterID, int.Parse(chr.Client.Title.Split('.')[0]), int.Parse(chr.Client.Title.Split('.')[1]), int.Parse(chr.Client.Title.Split('.')[2]), int.Parse(chr.Client.Title.Split('.')[3]), chr.IP.GetAddressBytes()[0], chr.IP.GetAddressBytes()[1], chr.IP.GetAddressBytes()[2], chr.IP.GetAddressBytes()[3]); c.Send(plew); } }
private void OnRegistrationRequest(InPacket inPacket) { ServerUtilities.ServerType type = (ServerUtilities.ServerType)inPacket.ReadByte(); string securityCode = inPacket.ReadString(); IPEndPoint endPoint = new IPEndPoint(inPacket.ReadIPAddress(), inPacket.ReadUShort()); World world = LoginServer.Worlds.Next(type); bool worked = false; using (OutPacket outPacket = new OutPacket(InteroperabilityMessage.RegistrationResponse)) { if (securityCode != LoginServer.SecurityCode) { outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.InvalidCode); Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities .ServerRegistrationResponse.InvalidCode)); } else if (world == null) { outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.WorldsFull); Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities .ServerRegistrationResponse.WorldsFull)); } else { if (world.HostIP.ToString() != endPoint.Address.ToString()) { outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.InvalidIP); Log.Error(ServerUtilities.RegistrationResponseResolver.Explain(ServerUtilities .ServerRegistrationResponse.InvalidIP)); } else { this._type = type; this.RemoteEndPoint = endPoint; this.WorldID = world.ID; switch (this._type) { case ServerUtilities.ServerType.Char: { this.World.CharServer = this; outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid); outPacket.WriteByte(this.WorldID); worked = true; } break; case ServerUtilities.ServerType.Game: { this.World.Add(this); this._id = (byte)this.World.Count; outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid); outPacket.WriteByte(this.WorldID); outPacket.WriteByte(this.ExternalID); outPacket.WriteString(this.World.ScrollingHeader); outPacket.WriteInt(this.World.Rates.Experience); outPacket.WriteInt(this.World.Rates.QuestExperience); outPacket.WriteInt(this.World.Rates.PartyQuestExperience); outPacket.WriteInt(this.World.Rates.Meso); outPacket.WriteInt(this.World.Rates.Loot); worked = true; } break; case ServerUtilities.ServerType.Message: { this.World.MessageServer = this; outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid); outPacket.WriteByte(this.WorldID); worked = true; } break; case ServerUtilities.ServerType.Shop: { this.World.ShopServer = this; outPacket.WriteByte((byte)ServerUtilities.ServerRegistrationResponse.Valid); outPacket.WriteByte(this.WorldID); worked = true; } break; } } } this.Send(outPacket); } if (worked) { switch (this._type) { case ServerUtilities.ServerType.Char: { Log.Success("Registered Char {0} at {1}.", this.World.Name, this.RemoteEndPoint); } break; case ServerUtilities.ServerType.Game: { Log.Success("Registered Game {0}-{1} at {2}.", this.World.Name, this.ExternalID, this.RemoteEndPoint); } break; case ServerUtilities.ServerType.Message: { Log.Success("Registered Message {0} at {1}.", this.World.Name, this.RemoteEndPoint); } break; case ServerUtilities.ServerType.Shop: { Log.Success("Registered Shop {0} at {1}.", this.World.Name, this.RemoteEndPoint); } break; } } else { Log.Warn("Server registration failed."); this.Stop(); } }
public static void createUser(Client c, Map Map) { using (OutPacket plew = new OutPacket(ServerOpcode.USER_CREATE)) { var chr = Map.Characters; plew.WriteInt(0); // length + CRC plew.WriteInt(0); plew.WriteInt(Map.GetMapCharactersTotal()); // 玩家數量 for (int i = 0; i < Map.GetMapCharactersTotal(); i++) { Dictionary <InventoryType.EquipType, int> equip = null; try { equip = InventoryPacket.getEquip(chr[i]); } catch { equip = null; } int WeaponUpgradeAttack = 0; if (equip.ContainsKey(InventoryType.EquipType.Weapon)) { WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level1 * 10; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level2 * 9; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level3 * 8; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level4 * 7; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level5 * 6; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level6 * 5; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level7 * 4; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level8 * 3; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level9 * 2; WeaponUpgradeAttack += chr[i].Items[InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Weapon].Level10 * 1; } plew.WriteInt(chr[i].CharacterID); // 玩家ID(-1) plew.WriteString(chr[i].Name, 20); // 玩家名稱 plew.WriteString(chr[i].Title, 20); // 玩家稱號 plew.WriteShort(chr[i].PlayerX); // 玩家 PositionX plew.WriteShort(chr[i].PlayerY); // 玩家 PositionY plew.WriteByte(chr[i].Gender); // 性別(1) plew.WriteByte(chr[i].Level); // 等級 plew.WriteByte(chr[i].Class); // 職業 plew.WriteByte(chr[i].ClassLevel); plew.WriteByte(chr[i].Guild); plew.WriteByte(0); // 光圈 plew.WriteByte(0); // 隱形 plew.WriteByte(chr[i].Shop != null ? 1 : 0); plew.WriteInt(chr[i].IsFuring == true ? chr[i].FuringType : 0); plew.WriteInt(chr[i].Hair); // 頭髮[Hair] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face) ? equip[InventoryType.EquipType.Face] : 0); // 臉上[Face] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Face2) ? equip[InventoryType.EquipType.Face2] : 0); // 臉下[Face2] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Hat) ? equip[InventoryType.EquipType.Hat] : 0); // 頭部[Hat] plew.WriteInt(chr[i].Eyes); // 眼睛[Eyes] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Outfit) ? equip[InventoryType.EquipType.Outfit] : 0); // 衣服[Outfit] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Dress) ? equip[InventoryType.EquipType.Dress] : 0); // 服裝[Dress] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Weapon) ? equip[InventoryType.EquipType.Weapon] : 0); // 武器[Weapon] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Mantle) ? equip[InventoryType.EquipType.Mantle] : 0); // 披風[Mantle] plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Pet) ? equip[InventoryType.EquipType.Pet] : 0); // 靈物[Pet] //plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.HairAcc) ? equip[InventoryType.EquipType.HairAcc] : 0); plew.WriteInt(equip.ContainsKey(InventoryType.EquipType.Toy) ? equip[InventoryType.EquipType.Toy] : 0); // 玩物[Toy] // 寵物 plew.WriteString(chr[i].Pets.Name((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet), 20); // PetName plew.WriteInt(chr[i].Pets.Level((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(chr[i].Pets.Hp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(chr[i].Pets.Mp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(chr[i].Pets.Exp((byte)InventoryType.ItemType.Equip, (byte)InventoryType.EquipType.Pet)); plew.WriteInt(0); // 玩物 plew.WriteString("", 20); // ToyName plew.WriteInt(0); // ToyLevel plew.WriteInt(0); // ToyHP plew.WriteInt(0); // ToyMaxMP plew.WriteShort(WeaponUpgradeAttack); // 武器 Glow ++ plew.WriteShort(0); // 遠端IP位置 plew.WriteByte(int.Parse(chr[i].Client.Title.Split('.')[0])); plew.WriteByte(int.Parse(chr[i].Client.Title.Split('.')[1])); plew.WriteByte(int.Parse(chr[i].Client.Title.Split('.')[2])); plew.WriteByte(int.Parse(chr[i].Client.Title.Split('.')[3])); // 遠端虛擬IP位置 plew.WriteByte(chr[i].IP.GetAddressBytes()[0]); plew.WriteByte(chr[i].IP.GetAddressBytes()[1]); plew.WriteByte(chr[i].IP.GetAddressBytes()[2]); plew.WriteByte(chr[i].IP.GetAddressBytes()[3]); plew.WriteHexString("1F 40"); // 個人商店 plew.WriteString(chr[i].Shop != null ? chr[i].Shop.Name : "", 40); // 個人商店名稱 plew.WriteShort(0); plew.WriteShort(-1); plew.WriteShort(0); plew.WriteInt(0); plew.WriteInt(0); plew.WriteInt(-1); plew.WriteString("", 20); plew.WriteByte(0); plew.WriteByte(0); // Like Warp On Player Effect plew.WriteByte(0); plew.WriteByte(0); // 泡泡效果 plew.WriteByte(0); // 泡泡效果 plew.WriteByte(0); plew.WriteShort(0); plew.WriteShort(chr[i].CharacterID);// 玩家ID [Map Number] plew.WriteByte(-1); plew.WriteByte(0); plew.WriteByte(0); plew.WriteByte(0); plew.WriteShort(0); //Log.Inform("(Other) CharacterID = {0} 遠端IP = {1}.{2}.{3}.{4} , 虛擬IP = {5}.{6}.{7}.{8}", chr[i].CharacterID, int.Parse(chr[i].Client.Title.Split('.')[0]), int.Parse(chr[i].Client.Title.Split('.')[1]), int.Parse(chr[i].Client.Title.Split('.')[2]), int.Parse(chr[i].Client.Title.Split('.')[3]), chr[i].IP.GetAddressBytes()[0], chr[i].IP.GetAddressBytes()[1], chr[i].IP.GetAddressBytes()[2], chr[i].IP.GetAddressBytes()[3]); } c.Send(plew); } }
public void WriteToPacket(OutPacket packet) { packet.WriteString(username); packet.WriteString(password); }