示例#1
0
        public byte[] CreateCharacter(int accountId, byte worldId, bool isMaster, byte[] data)
        {
            using (OutPacket outPacket = new OutPacket(InteroperabilityMessage.CharacterCreationRequest))
            {
                outPacket.WriteInt(accountId);
                outPacket.WriteByte(worldId);
                outPacket.WriteBool(isMaster);
                outPacket.WriteBytes(data);

                this.RandomChannel.Send(outPacket);
            }

            return(this.CharacterCreationPool.Dequeue(accountId));
        }
        public bool SendCommandSync(int channel, string command, JToken payload)
        {
            var packet = new OutPacket
            {
                channel = channel,
                command = command,
                payload = payload
            };

            var encoding = new UTF8Encoding();
            var rawData  = encoding.GetBytes(JsonConvert.SerializeObject(packet));

            return(SendData(rawData));
        }
示例#3
0
        public static void Encode(this ItemSlot i, OutPacket p)
        {
            p.Encode <int>(i.TemplateID);
            p.Encode <bool>(false);

            if (i.DateExpire == null)
            {
                p.Encode <long>(0);
            }
            else
            {
                p.Encode <DateTime>(i.DateExpire.Value);
            }
        }
示例#4
0
        public static void SendCommand(string target, string command, string payload)
        {
            var packet = new OutPacket
            {
                target  = target,
                command = command,
                payload = payload
            };

            var encoding = new UTF8Encoding();
            var rawData  = encoding.GetBytes(JsonUtility.ToJson(packet));

            SendData(rawData);
        }
        public Task ModifySkill(Action <ModifySkillContext> action = null, bool exclRequest = false)
        {
            var context = new ModifySkillContext(Character);

            action?.Invoke(context);
            ValidateStat();
            using (var p = new OutPacket(GameSendOperations.ChangeSkillRecordResult))
            {
                p.Encode <bool>(exclRequest);
                context.Encode(p);
                p.Encode <bool>(true);
                return(SendPacket(p));
            }
        }
示例#6
0
 /// <summary>
 /// 添加一个输出包
 /// </summary>
 /// <param name="outPacket">The out packet.</param>
 /// <param name="monitor">The monitor. true为同步发送,false为异步发送</param>
 public void Send(OutPacket outPacket, bool monitor)
 {
     //记录发送历史
     policy.PutSent(outPacket);
     //outPacketQueue.Enqueue(outPacket);
     if (monitor)
     {
         SendData(this.socket, outPacket);
     }
     else
     {
         BeginSendData(this.socket, outPacket);
     }
 }
示例#7
0
        public void Migrate(bool valid, short port)
        {
            using (OutPacket oPacket = new OutPacket(SendOps.MigrateCommand))
            {
                oPacket
                .WriteBool(valid)
                .WriteBytes(new byte[4] {
                    127, 0, 0, 1
                })
                .WriteShort(port);

                this.Send(oPacket);
            }
        }
示例#8
0
 /// <summary>通过指定port发送一个包
 ///     <remark>abu 2008-03-07 </remark>
 /// </summary>
 /// <param name="packet">The packet.</param>
 /// <param name="port">The port.</param>
 /// <param name="monitor">if set to <c>true</c> [monitor].</param>
 public void SendPacket(OutPacket packet, string port, bool monitor)
 {
     if (QQClient.QQUser.IsLoggedIn)
     {
         if (QQClient.ConnectionManager.EnsureConnection(port, true))
         {
             QQClient.ConnectionManager.ConnectionPool.Send(port, packet, monitor);
         }
         else
         {
             OnLostConnection(new QQEventArgs <InPacket, OutPacket>(QQClient, null, packet));
         }
     }
 }
示例#9
0
        private void OnMigrateIn(InPacket packet)
        {
            var characterID = packet.Decode <int>();

            if (!WvsGame.PendingMigrations.Remove(characterID))
            {
                Channel.CloseAsync();
                return;
            }

            using (var db = _container.GetInstance <DataContext>())
            {
                var character = db.Characters
                                .Include(c => c.Data)
                                .ThenInclude(a => a.Account)
                                .Include(c => c.FunctionKeys)
                                .Include(c => c.Inventories)
                                .ThenInclude(c => c.Items)
                                .Include(c => c.SkillRecords)
                                .Single(c => c.ID == characterID);

                character.Data.Account.State = AccountState.LoggedIn;
                db.Update(character);
                db.SaveChanges();

                var field     = WvsGame.FieldFactory.Get(character.FieldID);
                var fieldUser = new FieldUser(this, character);

                Random    = new Rand32(0x0, 0x0, 0x0);
                FieldUser = fieldUser;
                field.Enter(fieldUser);

                using (var p = new OutPacket(GameSendOperations.FuncKeyMappedInit))
                {
                    var functionKeys = character.FunctionKeys;

                    p.Encode <bool>(false);
                    for (var i = 0; i < 90; i++)
                    {
                        var functionKey = functionKeys.SingleOrDefault(f => f.Key == i);

                        p.Encode <byte>(functionKey?.Type ?? 0);
                        p.Encode <int>(functionKey?.Action ?? 0);
                    }

                    SendPacket(p);
                }
            }
        }
示例#10
0
        public static void Encode(this ItemSlotBundle i, OutPacket p)
        {
            p.Encode <byte>(2);

            (i as ItemSlot).Encode(p);

            p.Encode <short>(i.Number);
            p.Encode <string>(i.Title);
            p.Encode <short>(i.Attribute);

            if (ItemInfo.IsRechargeableItem(i.TemplateID))
            {
                p.Encode <long>(0);
            }
        }
示例#11
0
 public static void UpdateExp(Client c)
 {
     using (OutPacket plew = new OutPacket(ServerOpcode.CHAR_LVEXP))
     {
         var chr = c.Character;
         plew.WriteInt(0);                 // length + CRC
         plew.WriteInt(0);
         plew.WriteInt(chr.Level);
         plew.WriteInt(chr.Exp);
         plew.WriteInt(0);
         plew.WriteInt(0);
         plew.WriteInt(0);
         c.Send(plew);
     }
 }
示例#12
0
            public static void AddInventory(OutPacket p, Character c)
            {
                p.WriteInt(c.Meso);
                //cash equips
                p.WriteByte(0);
                //reg equips
                p.WriteByte(0);

                for (int i = InventorySlot.Equip; i < InventorySlot.Equipped; i++)
                {
                    p.WriteByte(c.Inventory[i].SlotLimit);
                    //invetory items
                    p.WriteByte(0);
                }
            }
示例#13
0
        public static void ClearDropItem(Client c, int cid, int oid, int iid)
        {
            using (OutPacket plew = new OutPacket(ServerOpcode.CLEAR_DROP_ITEM))
            {
                // 4D 00 4E 00 //  + 0
                plew.WriteInt(0);                   // length + CRC // + 4
                plew.WriteInt(0);                   // + 8
                plew.WriteInt(cid);                 // 角色 id // + 12
                plew.WriteInt(oid);                 // 掉落 id  // + 16
                plew.WriteInt(iid);                 // 物品 id // + 20
                plew.WriteHexString("00 01 FF FF"); // + 24

                c.Send(plew);
            }
        }
示例#14
0
 public static void UpdateQuest(Client c, int MonsterCount, int QuestID, byte StateA, byte StateB)
 {
     using (OutPacket plew = new OutPacket(ServerOpcode.QUEST_UPDATE))
     {
         plew.WriteInt(0);                 // length + CRC
         plew.WriteInt(0);
         plew.WriteInt(MonsterCount);
         plew.WriteInt(0);
         plew.WriteInt(0);
         plew.WriteShort(QuestID);
         plew.WriteByte(StateA);
         plew.WriteByte(StateB);
         c.Send(plew);
     }
 }
示例#15
0
        public void RemoveMission(ClientSession cs, InPacket ip)
        {
            int missionUID = ip.ReadInt();
            int missionID  = ip.ReadInt();

            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_REMOVE_MISSION_ACK))
            {
                oPacket.WriteInt(0);
                oPacket.WriteInt(missionID);
                oPacket.CompressAndAssemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
                cs.Send(oPacket);
                DataSet ds = new DataSet();
                Database.Query(ref ds, "DELETE FROM  `gc`.`missions` WHERE `LoginUID` = '{0}'   AND `MissionID` = '{1}'", cs.LoginUID, missionID);
            }
        }
示例#16
0
文件: Yell.cs 项目: yss-al/SimpleWoW
        public void DoYellChat()
        {
            Log("Yell: ");
            var message = Game.UI.ReadLine();

            var response = new OutPacket(WorldCommand.CMSG_MESSAGECHAT);

            response.Write((uint)ChatMessageType.Yell);
            var race     = Game.World.SelectedCharacter.Race;
            var language = race.IsHorde() ? Language.Orcish : Language.Common;

            response.Write((uint)language);
            response.Write(message.ToCString());
            Game.SendPacket(response);
        }
示例#17
0
 public override void Exit()
 {
     if (LoggedIn)
     {
         OutPacket logout = new OutPacket(WorldCommand.CMSG_LOGOUT_REQUEST);
         SendPacket(logout);
         loggedOutEvent.WaitOne();
     }
     else
     {
         Connected = false;
         LoggedIn  = false;
         Running   = false;
     }
 }
        private void OnUserEmotion(InPacket packet)
        {
            var emotion      = packet.Decode <int>();
            var duration     = packet.Decode <int>();
            var byItemOption = packet.Decode <bool>();

            using (var p = new OutPacket(GameSendOperations.UserEmotion))
            {
                p.Encode <int>(ID);
                p.Encode <int>(emotion);
                p.Encode <int>(duration);
                p.Encode <bool>(byItemOption);
                Field.BroadcastPacket(this, p);
            }
        }
        public override void Encode(OutPacket packet)
        {
            base.Encode(packet);

            switch (_item)
            {
            case ItemSlotEquip equip:
                equip.Encode(packet);
                break;

            case ItemSlotBundle bundle:
                bundle.Encode(packet);
                break;
            }
        }
示例#20
0
        public static byte[] MigrateIn()
        {
            using (OutPacket p = new OutPacket(SendOps.MigrateIn))
            {
                p.WriteInt(6); // TODO: World ID.
                p.WriteInt(MapleConnection.User.ID);
                p.WriteHexString("00 30 67 62 18 18");
                p.WriteInt(MapleConnection.User.HardwareID_1);
                p.WriteInt();
                p.WriteInt(MapleConnection.User.HardwareID_2);
                p.WriteLong(MapleConnection.User.SessionID);

                return(p.ToArray());
            }
        }
示例#21
0
        public void CompleteMission(ClientSession cs, InPacket ip)
        {
            int missionID = ip.ReadInt();

            using (OutPacket oPacket = new OutPacket(GameOpcodes.EVENT_COMPLETE_MISSION_ACK))
            {
                oPacket.WriteInt(0);
                oPacket.WriteInt(missionID);
                oPacket.WriteHexString("00 00 01 F8 00 00 00 11 00 00 00 01 00 00 22 B0 00 00 00 01 30 B2 5C A2 00 00 00 09 00 00 00 09 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 57 AD 34 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 07 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 08 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 09 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0A 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0B 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0C 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0D 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0E 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 0F 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 10 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 11 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 12 00 00 00 01 01 01 00 00 00 00 00 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 27 00 00 00 01 01 00 00 00 00 00 00 00 00 00 00 28 00 00 00 01 01 00 00 00 00 00 00 00 00 00 00 29 00 00 00 01 01 00 00 00 00 00 00 00 00 00 00 2A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 36 00 00 00 00 00 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00 00 00 00 00 00 00 00 00 00 00 00 39 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 46 00 00 00 00 00 00 00 00 00 00 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 51 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 00 00 00 01 01 00 00 00 00 00 00 00 00 00 00 55 00 00 00 00 00 00 00 00 00 00 00 00 00 00 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 00 00 00 01 01 00 00 00 00 00 00 00 00 00 00 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 A0");
                oPacket.CompressAndAssemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
                cs.Send(oPacket);
                DataSet ds = new DataSet();
                Database.Query(ref ds, "DELETE FROM  `gc`.`missions` WHERE `LoginUID` = '{0}'   AND `MissionID` = '{1}'", cs.LoginUID, missionID);
            }
        }
示例#22
0
 public override async Task Exit()
 {
     if (LoggedIn)
     {
         OutPacket logout = new OutPacket(WorldCommand.CMSG_LOGOUT_REQUEST);
         SendPacket(logout);
         await loggedOutEvent.Task;
     }
     else
     {
         Connected = false;
         LoggedIn  = false;
         Running   = false;
     }
 }
示例#23
0
 public static void PartyHpUpdate(Client c)
 {
     using (OutPacket plew = new OutPacket(ServerOpcode.PARTY_HP_UPDATE))
     {
         var chr = c.Character;
         plew.WriteInt(0); // length + CRC
         plew.WriteInt(0);
         plew.WriteInt(chr.CharacterID);
         plew.WriteShort(chr.MaxHp);
         plew.WriteShort(chr.Hp);
         plew.WriteShort(chr.MaxMp);
         plew.WriteShort(chr.Mp); // 尚未確認
         c.Send(plew);
     }
 }
示例#24
0
        public static void ShortcutBar(MartialClient c, InPacket p)
        {
            if (c.getAccount().activeCharacter == null)
            {
                Logger.LogCheat(Logger.HackTypes.NullActive, c, "Attempted to hook bar skill while not being ingame.");
                c.Close();
                return;
            }

            Character chr = c.getAccount().activeCharacter;

            byte barIndex = p.ReadByte();
            byte actionID = p.ReadByte();

            p.Skip(2);
            int thingID = p.ReadInt();

            OutPacket op = new OutPacket(24);

            op.WriteInt(24);
            op.WriteShort(4);
            op.WriteShort(17);
            op.WriteInt(135595521);
            op.WriteInt(chr.getuID());
            op.WriteShort(1);
            op.WriteByte(barIndex);
            op.WriteByte(actionID);
            op.WriteInt(thingID);

            if (actionID >= 1 && actionID <= 4)
            {
                chr.getSkillBar().addToSkillBar(barIndex, thingID);
            }
            else if (actionID == 6)
            {
                chr.getSkillBar().addToSkillBar(barIndex, thingID + 256);
            }
            else if (actionID == 0)
            {
                chr.getSkillBar().removeFromSkillBar(barIndex);
            }
            else if (actionID == 5)
            {
                chr.getSkillBar().addToSkillBar(barIndex, thingID + 512);
            }

            c.WriteRawPacket(op.ToArray());
        }
示例#25
0
        public static void EncodeForRemote(OutPacket packet, ICollection <TemporaryStatEntry> stats)
        {
            EncodeMask(packet, stats);

            var dictionary = stats.ToDictionary(s => s.Type, s => s);

            dictionary.GetValueOrDefault(TemporaryStatType.Speed)?.EncodeRemote(packet, 1);
            dictionary.GetValueOrDefault(TemporaryStatType.ComboCounter)?.EncodeRemote(packet, 1);
            dictionary.GetValueOrDefault(TemporaryStatType.WeaponCharge)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Stun)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Darkness)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Seal)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Weakness)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Curse)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Poison)?.EncodeRemote(packet, 2);
            dictionary.GetValueOrDefault(TemporaryStatType.Poison)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.ShadowPartner)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Morph)?.EncodeRemote(packet, 2);
            dictionary.GetValueOrDefault(TemporaryStatType.Ghost)?.EncodeRemote(packet, 2);
            dictionary.GetValueOrDefault(TemporaryStatType.Attract)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.SpiritJavelin)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.BanMap)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Barrier)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.DojangShield)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.ReverseInput)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.RespectPImmune)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.RespectMImmune)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.DefenseAtt)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.DefenseState)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.RepeatEffect)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.StopPortion)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.StopMotion)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Fear)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.MagicShield)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Frozen)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.SuddenDeath)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.FinalCut)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.Cyclone)?.EncodeRemote(packet, 1);
            dictionary.GetValueOrDefault(TemporaryStatType.Mechanic)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.DarkAura)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.BlueAura)?.EncodeRemote(packet, 4);
            dictionary.GetValueOrDefault(TemporaryStatType.YellowAura)?.EncodeRemote(packet, 4);

            packet.Encode <byte>(0); // nDefenseAtt
            packet.Encode <byte>(0); // nDefenseState

            // TODO: TwoState
        }
示例#26
0
        public static void Encode(this ItemSlotEquip i, OutPacket p)
        {
            p.Encode <byte>(1);

            (i as ItemSlot).Encode(p);

            p.Encode <byte>(i.RUC);
            p.Encode <byte>(i.CUC);

            p.Encode <short>(i.STR);
            p.Encode <short>(i.DEX);
            p.Encode <short>(i.INT);
            p.Encode <short>(i.LUK);
            p.Encode <short>(i.MaxHP);
            p.Encode <short>(i.MaxMP);
            p.Encode <short>(i.PAD);
            p.Encode <short>(i.MAD);
            p.Encode <short>(i.PDD);
            p.Encode <short>(i.MDD);
            p.Encode <short>(i.ACC);
            p.Encode <short>(i.EVA);

            p.Encode <short>(i.Craft);
            p.Encode <short>(i.Speed);
            p.Encode <short>(i.Jump);
            p.Encode <string>(i.Title);
            p.Encode <short>(i.Attribute);

            p.Encode <byte>(i.LevelUpType);
            p.Encode <byte>(i.Level);
            p.Encode <int>(i.EXP);
            p.Encode <int>(i.Durability);

            p.Encode <int>(i.IUC);

            p.Encode <byte>(i.Grade);
            p.Encode <byte>(i.CHUC);

            p.Encode <short>(i.Option1);
            p.Encode <short>(i.Option2);
            p.Encode <short>(i.Option3);
            p.Encode <short>(i.Socket1);
            p.Encode <short>(i.Socket2);

            p.Encode <long>(0);
            p.Encode <long>(0);
            p.Encode <int>(0);
        }
示例#27
0
        public static void getStoreInfo(Client c)
        {
            using (OutPacket plew = new OutPacket(ServerOpcode.STORE_INFO))
            {
                var chr = c.Character;
                plew.WriteInt(0);                 // length + CRC
                plew.WriteInt(0);
                plew.WriteInt(0);
                for (byte i = 0; i < 46; i++)
                {
                    plew.WriteInt(chr.Storages.ItemID(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Fusion(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level1(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level2(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level3(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level4(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level5(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level6(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level7(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level8(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level9(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(chr.Storages.Level10(InventoryType.ItemType.Equip, i));
                    plew.WriteByte(0);
                    plew.WriteShort(chr.Storages.Spirit(InventoryType.ItemType.Equip, i));                     // 封印量 v2 + 16
                    plew.WriteShort(chr.Storages.IsLocked(InventoryType.ItemType.Equip, i));                   // Lock v2 + 18
                    plew.WriteInt(chr.Storages.Quantity(InventoryType.ItemType.Equip, i));
                    plew.WriteInt(0);
                    plew.WriteInt(-1);
                    plew.WriteInt(0);                     // 力量
                    plew.WriteInt(0);
                    plew.WriteInt(0);                     // 提煉所剩回數
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteShort(0);                     // 未知
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteShort(0);
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                    plew.WriteInt(0);
                }

                c.Send(plew);
            }
        }
示例#28
0
        public void Encode(OutPacket packet)
        {
            packet.Encode <byte>(ID);
            packet.Encode <string>(Name);
            packet.Encode <byte>(State);
            packet.Encode <string>(EventDesc);
            packet.Encode <short>(EventEXP);
            packet.Encode <short>(EventDrop);
            packet.Encode <bool>(BlockCharCreation);

            packet.Encode <byte>((byte)Channels.Count);
            foreach (var channelInformation in Channels)
            {
                channelInformation.Encode(packet);
            }
        }
示例#29
0
        public static void EncodeMask(OutPacket packet, ICollection <TemporaryStatEntry> stats)
        {
            var mask = new int[4];

            stats.ForEach(s =>
            {
                var flag     = 1 << ((int)s.Type % 0x20);
                var index    = (int)s.Type / 32;
                mask[index] |= flag;
            });

            for (var i = 4; i > 0; i--)
            {
                packet.Encode <int>(mask[i - 1]);
            }
        }
示例#30
0
文件: Loading.cs 项目: Raymonf/GCV
        public void NotifySHAFile(ClientSession cs)
        {
            using (OutPacket oPacket = new OutPacket(CenterOpcodes.ENU_SHAFILENAME_LIST_ACK))
            {
                oPacket.WriteInt(0);
                oPacket.WriteInt(SHAFileList.Length);
                for (int i = 0; i <= SHAFileList.Length - 1; i++)
                {
                    oPacket.WriteInt(SHAFileList[i].Length * 2);
                    oPacket.WriteUnicodeString(SHAFileList[i]);
                }

                oPacket.Assemble(cs.CRYPT_KEY, cs.CRYPT_HMAC, cs.CRYPT_PREFIX, ++cs.CRYPT_COUNT);
                cs.Send(oPacket);
            }
        }
示例#31
0
        public override void Dispatch(InPacket inPacket)
        {
            if (inPacket.OperationCode == Program.ServerIP)
            {
                ushort status = inPacket.ReadUShort();
                ushort status2 = inPacket.ReadUShort();
                byte[] ip = inPacket.ReadBytes(4);
                ushort port = inPacket.ReadUShort();
                byte[] leftover = inPacket.ReadLeftoverBytes();

                Program.IP = string.Format("{0}.{1}.{2}.{3}", ip[0], ip[1], ip[2], ip[3]);
                Program.Port = port;

                using (OutPacket outPacket = new OutPacket(Program.ServerIP))
                {
                    outPacket.WriteUShort(status);
                    outPacket.WriteUShort(status2);
                    outPacket.WriteBytes(127, 0, 0, 1);
                    outPacket.WriteUShort(8484);
                    outPacket.WriteBytes(leftover);

                    if (ClientSession.Instance != null)
                    {
                        ClientSession.Instance.Send(outPacket.ToArray());
                    }
                }
            }
            else
            {
                using (OutPacket outPacket = new OutPacket(inPacket))
                {
                    if (ClientSession.Instance != null)
                    {
                        ClientSession.Instance.Send(outPacket.ToArray());
                    }
                }
            }
        }
示例#32
0
 protected override void Write(OutPacket data)
 {
 }