public override void Draw(GameTime gametime, SpriteBatch g)
        {
            //Animation GrandMere Et FireBall
            GMPlayer.Draw(gametime, g, PositionGMLF, SpriteEffects.None);
            foreach (FireBall F in FireBalls)
            {
                F.Draw(gametime, g);
            }

            g.Draw(Ressources.TitreJeu, new Vector2(0, 0), Color.Green);


            //Others AnimationPlayer(joueur)
            OtherPlayer.Draw(gametime, g, PositionGMLF, SpriteEffects.None);

            Player.Draw(gametime, g);
        }