public override void Draw(GameTime gametime, SpriteBatch g) { //Animation GrandMere Et FireBall GMPlayer.Draw(gametime, g, PositionGMLF, SpriteEffects.None); foreach (FireBall F in FireBalls) { F.Draw(gametime, g); } g.Draw(Ressources.TitreJeu, new Vector2(0, 0), Color.Green); //Others AnimationPlayer(joueur) OtherPlayer.Draw(gametime, g, PositionGMLF, SpriteEffects.None); Player.Draw(gametime, g); }