public MoveData(long w, float x, float y, int z) { ElapsedTimeSincePreviousAction = TimeSpan.FromMilliseconds(w); CursorX = x; CursorY = y; Keys = (OsuKey)z; }
internal ReplayMoveData(long elapsedTime, float posX, float posY, int pressedKeys) { ElapsedTimeSincePreviousAction = TimeSpan.FromMilliseconds(elapsedTime); CursorX = posX; CursorY = posY; Keys = (OsuKey)pressedKeys; }