public override void RegionRedEnter(GazeControllerEventArgs e) { this.RegionEnter(e); }
public override void RegionGreenLeave(GazeControllerEventArgs e) { this.RegionLeave(e); }
public override void RegionRedActivate(GazeControllerEventArgs e) { this.RegionActivate(e); }
private void RegionLeave(GazeControllerEventArgs e) { this.DisplayLine2 = ""; }
public override void RegionBlueActivate(GazeControllerEventArgs e) { this.NextState = EngineStates.Idle; }
private void RegionRedLeave(object sender, GazeControllerEventArgs e) { this.states[this.currentState].RegionRedLeave(e); }
private void RegionEnter(GazeControllerEventArgs e) { this.DisplayLine2 = string.Format("Region -> {0}", e.Region.Name); }
private void RegionYellowLeave(object sender, GazeControllerEventArgs e) { }
private void RegionGreenEnter(object sender, GazeControllerEventArgs e) { this.states[this.currentState].RegionGreenEnter(e); }
public virtual void RegionGreenEnter(GazeControllerEventArgs e) { }
private void RegionYellowActivate(object sender, GazeControllerEventArgs e) { // Go in alarm state if not else return to idle state if (this.currentState != EngineStates.Alarm) { this.SwitchState(EngineStates.Alarm); foreach (var state in this.states) state.Value.Reset(); } else { this.SwitchState(EngineStates.Idle); } }
public virtual void RegionGreenActivate(GazeControllerEventArgs e) { }
public virtual void RegionDownLeave(GazeControllerEventArgs e) { }
public virtual void RegionCenterActivate(GazeControllerEventArgs e) { }
private static void RegionLeave(object sender, GazeControllerEventArgs e) { Console.WriteLine(" Gaze left the {0} region, time: {1} s", e.Region.Name, e.Region.TimeAccumulator.ToString()); }
private static void RegionActivate(object sender, GazeControllerEventArgs e) { Console.WriteLine(" Activation of the {0} region was tiggered, it took: {1} s", e.Region.Name, e.Region.TimeAccumulator.ToString()); }