// Makes the letters appear one by one public void setupTitle(OsbSprite sprite, int time, Vector2 position) { sprite.Scale(13, 0.6); sprite.Fade(13, 1583 - 200, 1, 1); sprite.Fade(1583 - 200, 1583, 1, 0); sprite.Move(OsbEasing.OutCirc, time, time + 250, position, position + new Vector2(0, -50)); }
public override void Generate() { bool[] boolArr = new bool[8]; for (int i = 0; i < boolArr.Length; i++) { boolArr[i] = true; // initialize all to true } for (int i = 0; i < numIterations; i++) { double newStartTime = startTime + i * measureLength * 2; OsbSprite sprite = findValidEntry(boolArr); int height = 160; sprite.Fade(OsbEasing.InExpo, newStartTime - measureLength / 16, newStartTime, 0, 1); sprite.Move(OsbEasing.InExpo, newStartTime - measureLength / 16, newStartTime, 150, height, 110, height); sprite.Move(newStartTime, newStartTime + 2 * measureLength - measureLength / 4, sprite.PositionAt(newStartTime), 100, height); sprite.Move( OsbEasing.InExpo, newStartTime + 2 * measureLength - measureLength / 4, newStartTime + 2 * measureLength - measureLength / 8, sprite.PositionAt(newStartTime + 2 * measureLength - measureLength / 4), 60, height ); sprite.Fade(OsbEasing.InExpo, newStartTime + 2 * measureLength - measureLength / 4, newStartTime + 2 * measureLength - measureLength / 8, 1, 0); } }
private void scaleAndRotate(OsbSprite sprite, double startTime, double endTime, int startAngle, int endAngle) { sprite.Fade(startTime, startTime + Constants.beatLength / 4, 0, 1); sprite.Fade(endTime, 0); sprite.Scale(startTime, endTime, logoScale, 1); sprite.Rotate(startTime, endTime, MathHelper.DegreesToRadians(startAngle), MathHelper.DegreesToRadians(endAngle)); }
public override void Generate() { var layer = GetLayer("gears"); OsbSprite gear = layer.CreateSprite("sb/gears/gear" + gearNumber + ".png", OsbOrigin.Centre); gear.Scale(0, scale); gear.Move(startTime - beatLength / 2, xPos, yPos); gear.Rotate(0, Math.PI * initialRotation); gear.Fade(OsbEasing.InExpo, startTime - beatLength / 2, startTime, 0, 1); gear.Rotate(startTime - beatLength / 2, endTime, initialRotation, initialRotation + Math.PI * rotationAmount * (clockwise ? -1 : 1)); if (fall) { Random rnd = new Random(); double newX = xPos + (clockwise ? 1 : -1) * (rnd.Next(20)); double newY = yPos + rnd.Next(30, 60); gear.Move(OsbEasing.OutCirc, fallTime, collapseTime, gear.PositionAt(fallTime), newX, newY); gear.Move( OsbEasing.OutCirc, collapseTime, endTime, gear.PositionAt(collapseTime), newX + (clockwise ? 1 : -1) * (60 + rnd.Next(60)), newY + 20 + rnd.Next(20) ); } gear.Fade(OsbEasing.OutExpo, endTime - beatLength / 2, endTime, 1, 0); }
public override void Generate() { OsbSprite sprite = GetLayer("Beginning_BG").CreateSprite(FilePath); sprite.Scale(ScaleEasing, StartTime, StartTime + ScaleTime, TransformBeginScale, Scale); sprite.Fade(FadeOutEasing, StartTime, StartTime + FadeOutTime, 0, 1); sprite.Fade(FadeInEasing, EndTime - FadeInTime, EndTime, 1, 0); }
public override void Generate() { OsbSprite sprite = GetLayer(LayerName).CreateSprite(FilePath); sprite.Scale(ScaleEasing, StartTime, StartTime + ScaleTime, TransformBeginScale, TransformEndScale); sprite.Fade(FadeOutEasing, StartTime, StartTime + FadeOutTime, 0, 1); sprite.Fade(FadeInEasing, EndTime - FadeInTime, EndTime, 1, 0); sprite.Move(OsbEasing.None, StartMoveTime, KeepMoveTime + StartMoveTime, StartMovePosition, EndMovePosition); }
private void generateDropdownTextAndElement(double startTime, double endTime, string text, FontGenerator font, Color4 color, OsbSprite element) { var beat = Beatmap.GetTimingPointAt(965).BeatDuration; var bg = GetLayer("dropdown-bg").CreateSprite("sb/common/pixel.png", OsbOrigin.TopLeft, new Vector2(-107, 0)); bg.ScaleVec(OsbEasing.OutCirc, startTime, startTime + beat, new Vector2(854, 0), new Vector2(854, 480)); bg.Color(startTime, color); bg.Fade(startTime, 1); bg.Fade(endTime + beat, 0); element.MoveY(OsbEasing.OutCirc, startTime, startTime + beat, 0, 200); element.MoveY(OsbEasing.InCirc, endTime - beat, endTime, 200, 560); element.Fade(startTime, 1); element.Fade(endTime, 0); var numberOfLine = (float)text.Split('\n').Length; var posX = 0f; var lineWidth = 0f; var lineHeight = 0f; var textPadding = 20; foreach (var line in text.Split('\n')) { lineHeight = 0f; foreach (var letter in line) { var texture = font.GetTexture(letter.ToString()); lineWidth = Math.Max(lineWidth, texture.BaseWidth * 0.3f); lineHeight += texture.BaseHeight * 0.3f; posX = (float)(numberOfLine % 2 == 0 ? 320f - ((numberOfLine - 1) / 2) * (lineWidth + textPadding) : 320f - ((numberOfLine - 1) / 2) * (lineWidth + textPadding)); } } foreach (var line in text.Split('\n')) { var letterX = posX; var letterY = 0 - lineHeight; foreach (var letter in line) { var texture = font.GetTexture(letter.ToString()); if (!texture.IsEmpty) { var position = new Vector2(letterX, letterY); var sprite = GetLayer("dropdown-text").CreateSprite(texture.Path, OsbOrigin.Centre, position); sprite.MoveY(OsbEasing.OutCirc, startTime, startTime + beat, letterY, letterY + 340); sprite.MoveY(OsbEasing.InCirc, endTime - beat, endTime, letterY + 340, letterY + 700); sprite.Scale(startTime, 0.3f); sprite.Fade(startTime, 1); sprite.Fade(endTime, 0); letterY += texture.BaseHeight * 0.3f; } } posX += (lineWidth + textPadding); } }
public void Pulsate(OsbSprite sprite, bool isRing = false) { var beatDuration = Beatmap.GetTimingPointAt(StartTime).BeatDuration; var iterations = (int)(Math.Ceiling((EndTime - StartTime) / beatDuration * 2)); var baseScale = StartScale * PulseScale * (isRing ? RingMultiplier : 1); sprite.Fade(StartTime, StartTime + 100, 0, 1); sprite.Fade(EndTime - 100, EndTime, 1, 0); sprite.StartLoopGroup(StartTime, iterations); sprite.Scale(Easing, 0, beatDuration, baseScale * UpbeatMultiplier, StartScale); sprite.Scale(Easing, beatDuration, beatDuration * 2, baseScale, StartScale); sprite.EndGroup(); }
private void convertToCommands(OsbSprite sprite, double?startTime, double?endTime, double timeOffset, bool loopable) { var startStateTime = loopable ? (startTime ?? StartState.Time) + timeOffset : (double?)null; var endStateTime = loopable ? (endTime ?? EndState.Time) + timeOffset : (double?)null; finalPositions.ForEachPair((start, end) => sprite.Move(start.Time, end.Time, start.Value, end.Value), new Vector2(320, 240), p => new Vector2((float)Math.Round(p.X, PositionDecimals), (float)Math.Round(p.Y, PositionDecimals)), startStateTime, loopable: loopable); var useVectorScaling = finalScales.Any(k => k.Value.X != k.Value.Y); finalScales.ForEachPair((start, end) => { if (useVectorScaling) { sprite.ScaleVec(start.Time, end.Time, start.Value, end.Value); } else { sprite.Scale(start.Time, end.Time, start.Value.X, end.Value.X); } }, Vector2.One, s => new Vector2((float)Math.Round(s.X, ScaleDecimals), (float)Math.Round(s.Y, ScaleDecimals)), startStateTime, loopable: loopable); finalRotations.ForEachPair((start, end) => sprite.Rotate(start.Time, end.Time, start.Value, end.Value), 0, r => (float)Math.Round(r, RotationDecimals), startStateTime, loopable: loopable); finalColors.ForEachPair((start, end) => sprite.Color(start.Time, end.Time, start.Value, end.Value), CommandColor.White, c => CommandColor.FromRgb(c.R, c.G, c.B), startStateTime, loopable: loopable); finalOpacities.ForEachPair((start, end) => sprite.Fade(start.Time, end.Time, start.Value, end.Value), -1, o => (float)Math.Round(o, OpacityDecimals), startStateTime, endStateTime, loopable: loopable); flipH.ForEachFlag((fromTime, toTime) => sprite.FlipH(fromTime, toTime)); flipV.ForEachFlag((fromTime, toTime) => sprite.FlipV(fromTime, toTime)); additive.ForEachFlag((fromTime, toTime) => sprite.Additive(fromTime, toTime)); }
public override void Generate() { var layer = GetLayer("Cinema"); var cinema = layer.CreateSprite("sb/scenes/cinema.jpg", OsbOrigin.Centre); cinema.Scale(OsbEasing.OutCirc, 58078, 58987, 1, Constants.screenScale); cinema.Fade(58078, 1); cinema.Fade(73078, 0); Helpers.bounceEffect(58987, cinema); var cinemaHold = layer.CreateSprite("sb/scenes/cinemaHold.jpg", OsbOrigin.Centre); cinemaHold.Scale(72851, Constants.screenScale); cinemaHold.Fade(OsbEasing.OutSine, 72851, 72851 + 227, 0, 1); cinemaHold.Fade(94442, 0); // Meguru Expressions Vector2 face = Helpers.locationHandler(974f, 200f); Helpers.moveScaleAndFade("sb/scenes/cinemaLayer1.jpg", 66487, 73078, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/cinemaLayer2.jpg", 80124, 87396, face.X, face.Y, layer); OsbSprite cinemaFinal = Helpers.moveScaleAndFadeIn("sb/scenes/cinemaLayer3.jpg", 87169, 87169, face.X, face.Y, layer); cinemaFinal.Fade(94442, 0); }
public static OsbSprite moveScaleAndFade(string path, double startTime, double endTime, double x, double y, StoryboardLayer layer) { OsbSprite sprite = moveScaleAndFadeIn(path, startTime, endTime, x, y, layer); sprite.Fade(endTime, endTime + Constants.beatLength / 4, 1, 0); return(sprite); }
public override void Generate() { var layer = GetLayer("Desk"); var desk = layer.CreateSprite("sb/scenes/desk.jpg", OsbOrigin.Centre); desk.Fade(22169, 1); desk.Scale(OsbEasing.OutCirc, 22169, 22624, 1.65, Constants.screenScale); desk.Rotate(OsbEasing.OutCirc, 22169, 22624, Math.PI / 4, 0); desk.Fade(58078, 0); Helpers.bounceEffect(22624, desk); var deskR = layer.CreateSprite("sb/scenes/deskR.jpg", OsbOrigin.Centre); deskR.Fade(22169, 0.7); deskR.Fade(22169, 22624, desk.OpacityAt(22283), 0); deskR.Scale(OsbEasing.OutCirc, 22169, 22624, 1.65, Constants.screenScale); deskR.Rotate(OsbEasing.OutCirc, 22169, 22624, Math.PI / 4, 0); // Meguru Expressions Vector2 face = Helpers.locationHandler(601f, 452f); Helpers.moveScaleAndFade("sb/scenes/deskLayer1.jpg", 30124, 36487, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/deskLayer2.jpg", 36260, 40124, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/deskLayer3.jpg", 39896, 43533, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/deskLayer2.jpg", 43305, 47396, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/deskLayer4.jpg", 47169, 51033, face.X, face.Y, layer); OsbSprite deskFinal = Helpers.moveScaleAndFadeIn("sb/scenes/deskLayer5.jpg", 50805, 58533, face.X, face.Y, layer); deskFinal.Fade(58078, 0); }
public OsbSprite FlareSprite(string filePath) { OsbSprite sprite = GetLayer(Layers.Overlay).CreateSprite(filePath, OsbOrigin.TopCentre); sprite.Scale(0, 1); sprite.Fade(0, 0); return(sprite); }
public override void Generate() { layer = GetLayer("Background"); beatduration = Beatmap.GetTimingPointAt(2000).BeatDuration; for (int x = 0; x < 7; x++) { for (int y = 0; y < 17; y++) { OsbSprite circle = layer.CreateSprite("sb/circle.png"); circle.Scale(2211, 0.07); circle.Fade(2211, 2526, 0, 0.25); circle.Move(2211, 12578, 395 + x * 66 + 2 * y, 0 + y * 50 + x, 395 + x * 66 + 2 * y, 0 + y * 50 + x - 270); circle.Fade(11950, 11950 + 420, 0.25, 0); } } }
public OsbSprite GetBackgroundSprite(BackgroundType type) { OsbSprite sprite = GetLayer(Layers.HitobjectBackground).CreateSprite(GetBackground(type)); sprite.Scale(0, 854.0f / MainStoryboard.Instance.GetMapsetBitmap(GetBackground(type)).Width); sprite.Fade(0, 0); return(sprite); }
public static OsbSprite moveScaleAndFadeIn(string path, double startTime, double endTime, double x, double y, StoryboardLayer layer) { OsbSprite sprite = layer.CreateSprite(path, OsbOrigin.Centre); sprite.Move(startTime, x, y); sprite.Scale(startTime, Constants.screenScale); sprite.Fade(OsbEasing.OutSine, startTime, startTime + Constants.beatLength / 2, 0, 1); return(sprite); }
public SquareSprite(OsbSprite sqsprite, double time, StoryboardLayer lay) { sprite = sqsprite; sprite.Fade(time, 1); position = (Vector2)sprite.PositionAt(time); sprite.Color(time, Color4.White); color = Color4.White; layerP = lay; //quatterBeat =; }
public void generateSprites() { vigenette = GetLayer(Layers.Overlay).CreateSprite("sb/v.png"); vigenette.Scale(0, 480.0f / 1080f); vigenette.Fade(0, 0); //0 = Top //1 = bottom Letterbox[0] = GetLayer(Layers.Foreground).CreateSprite("sb/pixel.png", OsbOrigin.TopCentre, new Vector2(320, 0)); Letterbox[1] = GetLayer(Layers.Foreground).CreateSprite("sb/pixel.png", OsbOrigin.BottomCentre, new Vector2(320, 480)); }
public void GlideToTarget(OsbSprite s, ParticleGlideObject p) { // From TriggerTime to Assembled Point // Good, now move to the target spot var endTime = TriggerTime + GlideDuration; s.MoveX(EasingEffect, TriggerTime, endTime, s.PositionAt(TriggerTime).X, p.targetV.X); s.MoveY(EasingEffect, TriggerTime, endTime, s.PositionAt(TriggerTime).Y, p.targetV.Y); // Alright, let's let it stay there for demonstrating the effect worked HOORAY s.Fade(endTime, endTime + 1000, 1, 0); }
public void ColouredFlash(OsbSprite flash, double startTime, double endTime, double startOpacity, double endOpacity) { foreach (var hitobject in MainStoryboard.Instance.Beatmap.HitObjects) { if (InTime((int)hitobject.StartTime, (int)startTime, 5) || InTime((int)hitobject.EndTime, (int)startTime, 5)) { Log("Found it!"); flash.Color(startTime, hitobject.Color); flash.Fade(startTime, endTime, startOpacity, endOpacity); } } }
public void sinewaver(OsbSprite wave, int startTime, int endTime) { var layer = GetLayer("Main"); OsbSprite wave2 = layer.CreateSprite("sb/sinewave.png", OsbOrigin.Centre); wave.Scale(startTime, 0.75); wave2.Scale(startTime, 0.75); wave.Fade(startTime, startTime, 0.5, 0.5); wave2.Fade(startTime, startTime, 0.5, 0.5); for (int i = startTime; i <= endTime - 200; i += 1000) { wave.Move(i, i + 1000, -130, 240, 190, 240); wave2.Move(i, i + 1000, 510, 240, 830, 240); } wave.Fade(endTime, endTime, 0, 0); wave2.Fade(endTime, endTime, 0, 0); if (endTime > 173703) { wave.Fade(173248, 174157, 0.5, 0); wave2.Fade(173248, 174157, 0.5, 0); } }
public override void Generate() { var layer = GetLayer("Heart"); var heart = layer.CreateSprite("sb/scenes/heart.jpg", OsbOrigin.Centre); heart.Fade(OsbEasing.InSine, 226033, 227851, 0, 0.5); heart.Scale(226033, 1.4); // Moving heart position to centre var center = new Vector2(320, 240); var pos = Vector2.Subtract(center, heartLocation); heart.Move(226033, center.X + pos.X, center.Y + pos.Y); // BG Mouvements and rotatoin every 4 beats / 16 beats floatingEffect(226033, movement, movement, heart); floatingEffect(227851, -movement, movement, heart); floatingEffect(229669, -movement, -movement, heart); floatingEffect(231487, movement, -movement, heart); floatingEffect(233305, movement, movement, heart); floatingEffect(235124, -movement, movement, heart); floatingEffect(236942, -movement, -movement, heart); floatingEffect(238760, movement, -movement, heart); heart.Rotate(226033, 233305, 0, MathHelper.DegreesToRadians(rotation)); heart.Rotate(233305, 242396, MathHelper.DegreesToRadians(rotation), 0); // Reset heart position then moving the whole background down to Yfloor heart.Move(OsbEasing.InOutCubic, 240578, 242396, heart.PositionAt(240578).X, heart.PositionAt(240578).Y, center.X, center.Y * (float)(846f / 720f)); heart.Scale(OsbEasing.InOutCubic, 240578, 242396, 1.4, Constants.screenScale); heart.Fade(OsbEasing.InOutCubic, 240578, 242396, heart.OpacityAt(240578), 1); heart.Fade(266033, 0); // Meguru Expressions Vector2 face = Helpers.locationHandler(610.5f, 347.5f); Helpers.moveScaleAndFade("sb/scenes/heartLayer1.jpg", 245351, 249215, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/heartLayer2.jpg", 248987, 256942, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/heartLayer3.jpg", 256715, 261942, face.X, face.Y, layer); OsbSprite heartFinal = Helpers.moveScaleAndFadeIn("sb/scenes/heartLayer4.jpg", 261715, 261715, face.X, face.Y, layer); heartFinal.Fade(266033, 0); }
public override void Generate() { var layer = GetLayer("HandHold"); var handHold = layer.CreateSprite("sb/scenes/handhold.jpg", OsbOrigin.Centre); handHold.Scale(98760, Constants.screenScale); handHold.Fade(98760, 1); handHold.Fade(126033, 0); // Meguru Expressions Vector2 face = Helpers.locationHandler(930f, 177f); Helpers.moveScaleAndFade("sb/scenes/handholdLayer1.jpg", 105805, 113078, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/handholdLayer2.jpg", 112851, 121942, face.X, face.Y, layer); OsbSprite handHoldfinal = Helpers.moveScaleAndFadeIn("sb/scenes/handholdLayer3.jpg", 121715, 121715, face.X, face.Y, layer); handHoldfinal.Fade(126033, 0); }
public override void Generate() { var layer = GetLayer(""); var final = layer.CreateSprite("sb/scenes/final.jpg", OsbOrigin.Centre); final.Scale(266033, Constants.screenScale); final.Fade(266033, 1); final.Fade(280578, 0); Vector2 face = Helpers.locationHandler(616, 267.5f); Helpers.moveScaleAndFade("sb/scenes/finalLayer1.jpg", 269215, 273533, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/finalLayer2.jpg", 273305, 277169, face.X, face.Y, layer); OsbSprite finalFinal = Helpers.moveScaleAndFadeIn("sb/scenes/finalLayer3.jpg", 276942, 276942, face.X, face.Y, layer); finalFinal.Fade(280578, 0); glow(266033, 280124, 30, "sb/particles/gawo.png"); generateParticles(266260, 279896, 350); }
public override void Generate() { var layer = GetLayer("Thighs"); var thighs = layer.CreateSprite("sb/scenes/thighs.jpg", OsbOrigin.Centre); thighs.Scale(142624, 143078, 1, Constants.screenScale); thighs.Rotate(OsbEasing.OutBack, 142624, 143078, MathHelper.DegreesToRadians(-15), 0); thighs.Fade(142624, 1); thighs.Fade(178078, 0); // Meguru Expressions Vector2 face = Helpers.locationHandler(299f, 199f); Helpers.moveScaleAndFade("sb/scenes/thighsLayer1.jpg", 150124, 156487, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/thighsLayer5.jpg", 156260, 160124, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/thighsLayer6.jpg", 159896, 163760, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/thighsLayer4.jpg", 163533, 167396, face.X, face.Y, layer); Helpers.moveScaleAndFade("sb/scenes/thighsLayer3.jpg", 167169, 171033, face.X, face.Y, layer); OsbSprite thighsfinal = Helpers.moveScaleAndFadeIn("sb/scenes/thighsLayer2.jpg", 170805, 170805, face.X, face.Y, layer); thighsfinal.Fade(178078, 0); }
private void parseEventsSection(StreamReader reader) { OsbSprite osbSprite = null; var inCommandGroup = false; reader.ParseSectionLines(line => { if (line.StartsWith("//")) { return; } var depth = 0; while (line.Substring(depth).StartsWith(" ")) { ++depth; } var trimmedLine = applyVariables(line.Trim()); var values = trimmedLine.Split(','); if (inCommandGroup && depth < 2) { osbSprite.EndGroup(); inCommandGroup = false; } switch (values[0]) { case "Sprite": { var layerName = values[1]; var origin = (OsbOrigin)Enum.Parse(typeof(OsbOrigin), values[2]); var path = removePathQuotes(values[3]); var x = float.Parse(values[4], CultureInfo.InvariantCulture); var y = float.Parse(values[5], CultureInfo.InvariantCulture); osbSprite = GetLayer(layerName).CreateSprite(path, origin, new Vector2(x, y)); } break; case "Animation": { var layerName = values[1]; var origin = (OsbOrigin)Enum.Parse(typeof(OsbOrigin), values[2]); var path = removePathQuotes(values[3]); var x = float.Parse(values[4], CultureInfo.InvariantCulture); var y = float.Parse(values[5], CultureInfo.InvariantCulture); var frameCount = int.Parse(values[6]); var frameDelay = double.Parse(values[7], CultureInfo.InvariantCulture); var loopType = (OsbLoopType)Enum.Parse(typeof(OsbLoopType), values[8]); osbSprite = GetLayer(layerName).CreateAnimation(path, frameCount, frameDelay, loopType, origin, new Vector2(x, y)); } break; case "Sample": { var time = double.Parse(values[1], CultureInfo.InvariantCulture); var layerName = values[2]; var path = removePathQuotes(values[3]); var volume = float.Parse(values[4], CultureInfo.InvariantCulture); GetLayer(layerName).CreateSample(path, time, volume); } break; case "T": { var triggerName = values[1]; var startTime = double.Parse(values[2], CultureInfo.InvariantCulture); var endTime = double.Parse(values[3], CultureInfo.InvariantCulture); var groupNumber = values.Length > 4 ? int.Parse(values[4]) : 0; osbSprite.StartTriggerGroup(triggerName, startTime, endTime, groupNumber); inCommandGroup = true; } break; case "L": { var startTime = double.Parse(values[1], CultureInfo.InvariantCulture); var loopCount = int.Parse(values[2]); osbSprite.StartLoopGroup(startTime, loopCount); inCommandGroup = true; } break; default: { if (string.IsNullOrEmpty(values[3])) { values[3] = values[2]; } var commandType = values[0]; var easing = (OsbEasing)int.Parse(values[1]); var startTime = double.Parse(values[2], CultureInfo.InvariantCulture); var endTime = double.Parse(values[3], CultureInfo.InvariantCulture); switch (commandType) { case "F": { var startValue = double.Parse(values[4], CultureInfo.InvariantCulture); var endValue = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue; osbSprite.Fade(easing, startTime, endTime, startValue, endValue); } break; case "S": { var startValue = double.Parse(values[4], CultureInfo.InvariantCulture); var endValue = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue; osbSprite.Scale(easing, startTime, endTime, startValue, endValue); } break; case "V": { var startX = double.Parse(values[4], CultureInfo.InvariantCulture); var startY = double.Parse(values[5], CultureInfo.InvariantCulture); var endX = values.Length > 6 ? double.Parse(values[6], CultureInfo.InvariantCulture) : startX; var endY = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startY; osbSprite.ScaleVec(easing, startTime, endTime, startX, startY, endX, endY); } break; case "R": { var startValue = double.Parse(values[4], CultureInfo.InvariantCulture); var endValue = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue; osbSprite.Rotate(easing, startTime, endTime, startValue, endValue); } break; case "M": { var startX = double.Parse(values[4], CultureInfo.InvariantCulture); var startY = double.Parse(values[5], CultureInfo.InvariantCulture); var endX = values.Length > 6 ? double.Parse(values[6], CultureInfo.InvariantCulture) : startX; var endY = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startY; osbSprite.Move(easing, startTime, endTime, startX, startY, endX, endY); } break; case "MX": { var startValue = double.Parse(values[4], CultureInfo.InvariantCulture); var endValue = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue; osbSprite.MoveX(easing, startTime, endTime, startValue, endValue); } break; case "MY": { var startValue = double.Parse(values[4], CultureInfo.InvariantCulture); var endValue = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue; osbSprite.MoveY(easing, startTime, endTime, startValue, endValue); } break; case "C": { var startX = double.Parse(values[4], CultureInfo.InvariantCulture); var startY = double.Parse(values[5], CultureInfo.InvariantCulture); var startZ = double.Parse(values[6], CultureInfo.InvariantCulture); var endX = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startX; var endY = values.Length > 8 ? double.Parse(values[8], CultureInfo.InvariantCulture) : startY; var endZ = values.Length > 9 ? double.Parse(values[9], CultureInfo.InvariantCulture) : startZ; osbSprite.Color(easing, startTime, endTime, startX / 255f, startY / 255f, startZ / 255f, endX / 255f, endY / 255f, endZ / 255f); } break; case "P": { var type = values[4]; switch (type) { case "A": osbSprite.Additive(startTime, endTime); break; case "H": osbSprite.FlipH(startTime, endTime); break; case "V": osbSprite.FlipV(startTime, endTime); break; } } break; } } break; } }, false); if (inCommandGroup) { osbSprite.EndGroup(); inCommandGroup = false; } }
public override void Generate() { var HitObjectlayer = GetLayer("HitObject"); var layer = GetLayer("CalmPart"); var BGbitmap = GetMapsetBitmap(BgBlur); var backgroundBlur = layer.CreateSprite(BgBlur, OsbOrigin.Centre); backgroundBlur.Scale(StartTime, 480.0f / BGbitmap.Height); backgroundBlur.Fade(StartTime, 0.8); backgroundBlur.Fade(EndTime, EndTime + tick(0, 1), 1, 0); var crazy = layer.CreateSprite(CrazyBG, OsbOrigin.Centre); crazy.Scale(StartTime, 480.0f / BGbitmap.Height); var CrazyBeat = new List <int>(); for (double x = StartTime; x < 193460; x += tick(0, (double)1 / (double)4)) { CrazyBeat.Add((int)x); CrazyBeat.Add((int)(x + tick(0, 1))); CrazyBeat.Add((int)(x + tick(0, 1) + tick(0, 2))); CrazyBeat.Add((int)(x + tick(0, 1) + tick(0, 2) + tick(0, 1))); CrazyBeat.Add((int)(x + tick(0, (double)1 / (double)3))); } for (double x = 193464; x < 196287; x += tick(0, 2)) { CrazyBeat.Add((int)x); } var CrazyBeatQuatro = new List <int>(); for (double x = 196287; x <= EndTime; x += tick(0, 4)) { CrazyBeatQuatro.Add((int)x); } foreach (int time in CrazyBeat) { crazy.Fade((OsbEasing)2, time, time + tick(0, 2), 0.3, 0); } crazy.Fade(196287, EndTime + tick(0, 1), 0.3, 0); var flash = layer.CreateSprite(Flash, OsbOrigin.Centre); flash.Fade(StartTime, 0.6); flash.Fade(EndTime, 0); flash.Additive(StartTime, EndTime); var vig = layer.CreateSprite(BGVig, OsbOrigin.Centre); vig.Fade(StartTime, 1); vig.Fade(EndTime, EndTime + tick(0, 1), 1, 0); var bitmapVig = GetMapsetBitmap(BGVig); vig.Scale(StartTime, 540.0f / bitmapVig.Height); var startPos = Beatmap.HitObjects.Where((o) => o.EndTime > StartTime).First().Position; ArrayList cursorTrail = new ArrayList(); for (int i = 0; i < trailCount; i++) { var trail = HitObjectlayer.CreateSprite("sb/particle.png", OsbOrigin.Centre, startPos); //trail.Fade(StartTime, 0.33); trail.Scale(StartTime, 1 - i * 0.04); cursorTrail.Add(trail); } var hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(320, startPos.Y)); hSprite.Color(StartTime, Color4.Black); var cursor = HitObjectlayer.CreateSprite(CursorPath, OsbOrigin.Centre, startPos); hSprite.ScaleVec(OsbEasing.OutCirc, StartTime, StartTime + tick(0, 1), 854 / 2, 854 / 2, 854 / 2, 15); hSprite.Fade(OsbEasing.InCubic, StartTime, StartTime + tick(0, 0.75), 1, 1); cursor.Scale(StartTime, SpriteScale); cursor.Additive(StartTime, EndTime); OsuHitObject prevObject = null; var circleArray = new List <int>(); /* * hSprite.Fade(28993, 28993+400, 0.6, 0.1); //n tem * hSprite.Fade(29522, 29522+400, 0.6, 0.1); //n tem * hSprite.Fade(30405, 30405+400, 0.6, 0.1); //n tem * hSprite.Fade(31816, 31816+400, 0.6, 0.1); //n tem * hSprite.Fade(33228, 33228+400, 0.6, 0.1); //n tem * hSprite.Fade(34640, 34640+200, 0.6, 0.2); //n tem * hSprite.Fade(34905, 34905+200, 0.7, 0.4); //n tem * hSprite.Fade(35169, 35169+200, 0.8, 1); //n tem * hSprite.ScaleVec(OsbEasing.InExpo, 34640, 35346, 15, 854/2, 500, 854/2);*/ foreach (OsuHitObject hitobject in Beatmap.HitObjects) { if ((StartTime != 0 || EndTime != 0) && (hitobject.StartTime < StartTime - 5 || EndTime - 5 <= hitobject.StartTime)) { continue; } if (CrazyBeat.Contains((int)hitobject.StartTime) || CrazyBeat.Contains((int)hitobject.StartTime + 1) || CrazyBeat.Contains((int)hitobject.StartTime - 1) || CrazyBeat.Contains((int)hitobject.StartTime - 2) || CrazyBeat.Contains((int)hitobject.StartTime + 2)) { var dropCircle = HitObjectlayer.CreateSprite("sb/q2.png", OsbOrigin.Centre, hitobject.Position); dropCircle.Color(hitobject.StartTime, Color4.Black); dropCircle.Scale(hitobject.StartTime, hitobject.StartTime + 1000, 0, 1); dropCircle.Fade(hitobject.StartTime, hitobject.StartTime + 400, 1, 0); } if (CrazyBeatQuatro.Contains((int)hitobject.StartTime) || CrazyBeatQuatro.Contains((int)hitobject.StartTime + 1) || CrazyBeatQuatro.Contains((int)hitobject.StartTime - 1) || CrazyBeatQuatro.Contains((int)hitobject.StartTime - 2) || CrazyBeatQuatro.Contains((int)hitobject.StartTime + 2)) { var dropLine = HitObjectlayer.CreateSprite("sb/pixel.png", OsbOrigin.Centre, hitobject.Position); dropLine.ScaleVec(hitobject.StartTime, hitobject.StartTime + tick(0, 1), 2, 854 / 2, 0, 854 / 2); dropLine.Color(hitobject.StartTime, Color4.Black); dropLine.Fade(hitobject.StartTime, hitobject.StartTime + tick(0, 1), 1, 0); dropLine.Rotate(hitobject.StartTime, hitobject.StartTime + tick(0, 1), MathHelper.DegreesToRadians(Random(-7, 7)), MathHelper.DegreesToRadians(Random(-7, 7))); } if (prevObject != null) { hSprite.MoveY(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition.Y, hitobject.Position.Y); //outline.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position); cursor.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position); //hSprite.Scale(OsbEasing.In, hitobject is OsuSlider ? hitobject.StartTime : prevObject.EndTime, hitobject.EndTime, SpriteScale, SpriteScale * 0.6); for (int i = 0; i < trailCount; i++) { OsbSprite trail = (OsbSprite)cursorTrail[i]; trail.Move(prevObject.EndTime + (i + 1) * 20, hitobject.StartTime + (i + 1) * 20, prevObject.EndPosition, hitobject.Position); trail.Color(hitobject.StartTime + (i + 1) * 20, Color4.Black); trail.Fade(hitobject.StartTime, 0.33); } } cursor.Color(hitobject.StartTime, Color4.White); if (hitobject is OsuSlider) { var timestep = Beatmap.GetTimingPointAt((int)hitobject.StartTime).BeatDuration / BeatDivisor; var startTime = hitobject.StartTime; var slider = (OsuSlider)hitobject; while (true) { var endTime = startTime + timestep; var complete = hitobject.EndTime - endTime < 5; if (complete) { endTime = hitobject.EndTime; } var startPosition = hSprite.PositionAt(startTime); var cursorPos = cursor.PositionAt(startTime); hSprite.MoveY(startTime, endTime, startPosition.Y, hitobject.PositionAtTime(endTime).Y); //outline.Move(startTime, endTime, startPosition, hitobject.PositionAtTime(endTime)); cursor.Move(startTime, endTime, cursorPos, hitobject.PositionAtTime(endTime)); for (int i = 0; i < trailCount; i++) { OsbSprite trail = (OsbSprite)cursorTrail[i]; trail.Move(startTime + (i + 1) * 20, endTime + (i + 1) * 20, cursorPos, hitobject.PositionAtTime(endTime)); } if (complete) { break; } startTime += timestep; } } prevObject = hitobject; } var heartSprite = layer.CreateSprite(HeartGrow, OsbOrigin.Centre, new Vector2(320, 240)); heartSprite.Scale((OsbEasing)6, 198228, 199111, 0.2, 20); heartSprite.ColorHsb((OsbEasing)6, 198228, 199111, 0, 1, 1, 0, 0, 1); }
public void fadeout(int time) { sprite.Fade(time, time + 1, 1, 0); }
public override void Generate() { var HitObjectlayer = GetLayer("HitObject"); var startPos = Beatmap.HitObjects.Where((o) => o.EndTime > StartTime).First().Position; ArrayList cursorTrail = new ArrayList(); for (int i = 0; i < trailCount; i++) { var trail = HitObjectlayer.CreateSprite("sb/particle.png", OsbOrigin.Centre, startPos); //trail.Fade(StartTime, 0.33); trail.Additive(StartTime, EndTime); trail.Scale(StartTime, 1 - i * 0.04); cursorTrail.Add(trail); } var hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(startPos.X, 260)); var cursor = HitObjectlayer.CreateSprite(CursorPath, OsbOrigin.Centre, startPos); hSprite.ScaleVec(OsbEasing.OutCirc, StartTime, StartTime + tick(0, 1), 854 / 2, 854 / 2, 15, 854 / 2); hSprite.Fade(OsbEasing.InCubic, StartTime, StartTime + tick(0, 0.75), 1, 0.1); cursor.Scale(StartTime, SpriteScale); cursor.Additive(StartTime, EndTime); var lyric_hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(585, 56)); lyric_hSprite.ScaleVec(OsbEasing.OutCirc, 22640, 24052, 0, 380 / 2, 35, 380 / 2); lyric_hSprite.Rotate(22640, MathHelper.DegreesToRadians(96)); lyric_hSprite.Fade(22640, 24052, 0, 0.2); lyric_hSprite.Fade(22640, 34640, 0.2, 0.2); lyric_hSprite.Fade(34640, 35346, 0.2, 1); lyric_hSprite.ScaleVec(OsbEasing.InCirc, 34640, 35346, 35, 380 / 2, 0, 2000 / 2); OsuHitObject prevObject = null; var circleArray = new List <int>(); //circle and line circleArray.Add(24052); circleArray.Add(25464); circleArray.Add(26875); circleArray.Add(28287); circleArray.Add(28816); circleArray.Add(29169); circleArray.Add(29699); circleArray.Add(31464); circleArray.Add(32522); circleArray.Add(34287); circleArray.Add(34287); hSprite.Fade(28993, 28993 + 400, 0.6, 0.1); //n tem hSprite.Fade(29522, 29522 + 400, 0.6, 0.1); //n tem hSprite.Fade(30405, 30405 + 400, 0.6, 0.1); //n tem hSprite.Fade(31816, 31816 + 400, 0.6, 0.1); //n tem hSprite.Fade(33228, 33228 + 400, 0.6, 0.1); //n tem hSprite.Fade(34640, 34640 + 200, 0.6, 0.2); //n tem hSprite.Fade(34905, 34905 + 200, 0.7, 0.4); //n tem hSprite.Fade(35169, 35169 + 200, 0.8, 1); //n tem hSprite.ScaleVec(OsbEasing.InExpo, 34640, 35346, 15, 854 / 2, 500, 854 / 2); foreach (OsuHitObject hitobject in Beatmap.HitObjects) { if ((StartTime != 0 || EndTime != 0) && (hitobject.StartTime < StartTime - 5 || EndTime - 5 <= hitobject.StartTime)) { continue; } if (circleArray.Contains((int)hitobject.StartTime) || circleArray.Contains((int)hitobject.StartTime + 1) || circleArray.Contains((int)hitobject.StartTime - 1)) { var dropCircle = HitObjectlayer.CreateSprite("sb/q2.png", OsbOrigin.Centre, hitobject.Position); dropCircle.Scale(hitobject.StartTime, hitobject.StartTime + 1000, 0, 1); dropCircle.Fade(hitobject.StartTime, hitobject.StartTime + 400, 1, 0); } if (prevObject != null) { hSprite.MoveX(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition.X, hitobject.Position.X); //outline.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position); cursor.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position); //hSprite.Scale(OsbEasing.In, hitobject is OsuSlider ? hitobject.StartTime : prevObject.EndTime, hitobject.EndTime, SpriteScale, SpriteScale * 0.6); for (int i = 0; i < trailCount; i++) { OsbSprite trail = (OsbSprite)cursorTrail[i]; trail.Move(prevObject.EndTime + (i + 1) * 20, hitobject.StartTime + (i + 1) * 20, prevObject.EndPosition, hitobject.Position); trail.Color(hitobject.StartTime + (i + 1) * 20, hitobject.Color); trail.Fade(hitobject.StartTime, 0.33); } } cursor.Color(hitobject.StartTime, hitobject.Color); if (hitobject is OsuSlider) { var timestep = Beatmap.GetTimingPointAt((int)hitobject.StartTime).BeatDuration / BeatDivisor; var startTime = hitobject.StartTime; var slider = (OsuSlider)hitobject; while (true) { var endTime = startTime + timestep; var complete = hitobject.EndTime - endTime < 5; if (complete) { endTime = hitobject.EndTime; } var startPosition = hSprite.PositionAt(startTime); var cursorPos = cursor.PositionAt(startTime); hSprite.MoveX(startTime, endTime, startPosition.X, hitobject.PositionAtTime(endTime).X); //outline.Move(startTime, endTime, startPosition, hitobject.PositionAtTime(endTime)); cursor.Move(startTime, endTime, cursorPos, hitobject.PositionAtTime(endTime)); for (int i = 0; i < trailCount; i++) { OsbSprite trail = (OsbSprite)cursorTrail[i]; trail.Move(startTime + (i + 1) * 20, endTime + (i + 1) * 20, cursorPos, hitobject.PositionAtTime(endTime)); } if (complete) { break; } startTime += timestep; } } prevObject = hitobject; } }
public void fadeIn(int time) { top.Fade(time - 200, time, 0, 1); bottom.Fade(time - 200, time, 0, 1); body.Fade(time - 200, time, 0, 1); }