Esempio n. 1
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 // Makes the letters appear one by one
 public void setupTitle(OsbSprite sprite, int time, Vector2 position)
 {
     sprite.Scale(13, 0.6);
     sprite.Fade(13, 1583 - 200, 1, 1);
     sprite.Fade(1583 - 200, 1583, 1, 0);
     sprite.Move(OsbEasing.OutCirc, time, time + 250, position, position + new Vector2(0, -50));
 }
Esempio n. 2
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        public override void Generate()
        {
            bool[] boolArr = new bool[8];
            for (int i = 0; i < boolArr.Length; i++)
            {
                boolArr[i] = true; // initialize all to true
            }

            for (int i = 0; i < numIterations; i++)
            {
                double    newStartTime = startTime + i * measureLength * 2;
                OsbSprite sprite       = findValidEntry(boolArr);
                int       height       = 160;

                sprite.Fade(OsbEasing.InExpo, newStartTime - measureLength / 16, newStartTime, 0, 1);
                sprite.Move(OsbEasing.InExpo, newStartTime - measureLength / 16, newStartTime, 150, height, 110, height);
                sprite.Move(newStartTime, newStartTime + 2 * measureLength - measureLength / 4, sprite.PositionAt(newStartTime), 100, height);
                sprite.Move(
                    OsbEasing.InExpo,
                    newStartTime + 2 * measureLength - measureLength / 4,
                    newStartTime + 2 * measureLength - measureLength / 8,
                    sprite.PositionAt(newStartTime + 2 * measureLength - measureLength / 4),
                    60,
                    height
                    );
                sprite.Fade(OsbEasing.InExpo, newStartTime + 2 * measureLength - measureLength / 4, newStartTime + 2 * measureLength - measureLength / 8, 1, 0);
            }
        }
Esempio n. 3
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 private void scaleAndRotate(OsbSprite sprite, double startTime, double endTime, int startAngle, int endAngle)
 {
     sprite.Fade(startTime, startTime + Constants.beatLength / 4, 0, 1);
     sprite.Fade(endTime, 0);
     sprite.Scale(startTime, endTime, logoScale, 1);
     sprite.Rotate(startTime, endTime, MathHelper.DegreesToRadians(startAngle), MathHelper.DegreesToRadians(endAngle));
 }
Esempio n. 4
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        public override void Generate()
        {
            var       layer = GetLayer("gears");
            OsbSprite gear  = layer.CreateSprite("sb/gears/gear" + gearNumber + ".png", OsbOrigin.Centre);

            gear.Scale(0, scale);
            gear.Move(startTime - beatLength / 2, xPos, yPos);
            gear.Rotate(0, Math.PI * initialRotation);
            gear.Fade(OsbEasing.InExpo, startTime - beatLength / 2, startTime, 0, 1);
            gear.Rotate(startTime - beatLength / 2, endTime, initialRotation, initialRotation + Math.PI * rotationAmount * (clockwise ? -1 : 1));

            if (fall)
            {
                Random rnd  = new Random();
                double newX = xPos + (clockwise ? 1 : -1) * (rnd.Next(20));
                double newY = yPos + rnd.Next(30, 60);
                gear.Move(OsbEasing.OutCirc, fallTime, collapseTime, gear.PositionAt(fallTime), newX, newY);
                gear.Move(
                    OsbEasing.OutCirc,
                    collapseTime,
                    endTime,
                    gear.PositionAt(collapseTime),
                    newX + (clockwise ? 1 : -1) * (60 + rnd.Next(60)),
                    newY + 20 + rnd.Next(20)
                    );
            }

            gear.Fade(OsbEasing.OutExpo, endTime - beatLength / 2, endTime, 1, 0);
        }
        public override void Generate()
        {
            OsbSprite sprite = GetLayer("Beginning_BG").CreateSprite(FilePath);

            sprite.Scale(ScaleEasing, StartTime, StartTime + ScaleTime, TransformBeginScale, Scale);
            sprite.Fade(FadeOutEasing, StartTime, StartTime + FadeOutTime, 0, 1);
            sprite.Fade(FadeInEasing, EndTime - FadeInTime, EndTime, 1, 0);
        }
Esempio n. 6
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        public override void Generate()
        {
            OsbSprite sprite = GetLayer(LayerName).CreateSprite(FilePath);

            sprite.Scale(ScaleEasing, StartTime, StartTime + ScaleTime, TransformBeginScale, TransformEndScale);
            sprite.Fade(FadeOutEasing, StartTime, StartTime + FadeOutTime, 0, 1);
            sprite.Fade(FadeInEasing, EndTime - FadeInTime, EndTime, 1, 0);
            sprite.Move(OsbEasing.None, StartMoveTime, KeepMoveTime + StartMoveTime, StartMovePosition, EndMovePosition);
        }
        private void generateDropdownTextAndElement(double startTime, double endTime, string text, FontGenerator font, Color4 color, OsbSprite element)
        {
            var beat = Beatmap.GetTimingPointAt(965).BeatDuration;

            var bg = GetLayer("dropdown-bg").CreateSprite("sb/common/pixel.png", OsbOrigin.TopLeft, new Vector2(-107, 0));

            bg.ScaleVec(OsbEasing.OutCirc, startTime, startTime + beat, new Vector2(854, 0), new Vector2(854, 480));
            bg.Color(startTime, color);
            bg.Fade(startTime, 1);
            bg.Fade(endTime + beat, 0);

            element.MoveY(OsbEasing.OutCirc, startTime, startTime + beat, 0, 200);
            element.MoveY(OsbEasing.InCirc, endTime - beat, endTime, 200, 560);
            element.Fade(startTime, 1);
            element.Fade(endTime, 0);

            var numberOfLine = (float)text.Split('\n').Length;
            var posX         = 0f;
            var lineWidth    = 0f;
            var lineHeight   = 0f;
            var textPadding  = 20;

            foreach (var line in text.Split('\n'))
            {
                lineHeight = 0f;
                foreach (var letter in line)
                {
                    var texture = font.GetTexture(letter.ToString());
                    lineWidth   = Math.Max(lineWidth, texture.BaseWidth * 0.3f);
                    lineHeight += texture.BaseHeight * 0.3f;
                    posX        = (float)(numberOfLine % 2 == 0 ? 320f - ((numberOfLine - 1) / 2) * (lineWidth + textPadding) : 320f - ((numberOfLine - 1) / 2) * (lineWidth + textPadding));
                }
            }
            foreach (var line in text.Split('\n'))
            {
                var letterX = posX;
                var letterY = 0 - lineHeight;
                foreach (var letter in line)
                {
                    var texture = font.GetTexture(letter.ToString());
                    if (!texture.IsEmpty)
                    {
                        var position = new Vector2(letterX, letterY);
                        var sprite   = GetLayer("dropdown-text").CreateSprite(texture.Path, OsbOrigin.Centre, position);
                        sprite.MoveY(OsbEasing.OutCirc, startTime, startTime + beat, letterY, letterY + 340);
                        sprite.MoveY(OsbEasing.InCirc, endTime - beat, endTime, letterY + 340, letterY + 700);
                        sprite.Scale(startTime, 0.3f);
                        sprite.Fade(startTime, 1);
                        sprite.Fade(endTime, 0);

                        letterY += texture.BaseHeight * 0.3f;
                    }
                }
                posX += (lineWidth + textPadding);
            }
        }
Esempio n. 8
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        public void Pulsate(OsbSprite sprite, bool isRing = false)
        {
            var beatDuration = Beatmap.GetTimingPointAt(StartTime).BeatDuration;
            var iterations   = (int)(Math.Ceiling((EndTime - StartTime) / beatDuration * 2));
            var baseScale    = StartScale * PulseScale * (isRing ? RingMultiplier : 1);

            sprite.Fade(StartTime, StartTime + 100, 0, 1);
            sprite.Fade(EndTime - 100, EndTime, 1, 0);
            sprite.StartLoopGroup(StartTime, iterations);
            sprite.Scale(Easing, 0, beatDuration, baseScale * UpbeatMultiplier, StartScale);
            sprite.Scale(Easing, beatDuration, beatDuration * 2, baseScale, StartScale);
            sprite.EndGroup();
        }
Esempio n. 9
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        private void convertToCommands(OsbSprite sprite, double?startTime, double?endTime, double timeOffset, bool loopable)
        {
            var startStateTime = loopable ? (startTime ?? StartState.Time) + timeOffset : (double?)null;
            var endStateTime   = loopable ? (endTime ?? EndState.Time) + timeOffset : (double?)null;

            finalPositions.ForEachPair((start, end) => sprite.Move(start.Time, end.Time, start.Value, end.Value), new Vector2(320, 240),
                                       p => new Vector2((float)Math.Round(p.X, PositionDecimals), (float)Math.Round(p.Y, PositionDecimals)), startStateTime, loopable: loopable);
            var useVectorScaling = finalScales.Any(k => k.Value.X != k.Value.Y);

            finalScales.ForEachPair((start, end) =>
            {
                if (useVectorScaling)
                {
                    sprite.ScaleVec(start.Time, end.Time, start.Value, end.Value);
                }
                else
                {
                    sprite.Scale(start.Time, end.Time, start.Value.X, end.Value.X);
                }
            }, Vector2.One, s => new Vector2((float)Math.Round(s.X, ScaleDecimals), (float)Math.Round(s.Y, ScaleDecimals)), startStateTime, loopable: loopable);
            finalRotations.ForEachPair((start, end) => sprite.Rotate(start.Time, end.Time, start.Value, end.Value), 0,
                                       r => (float)Math.Round(r, RotationDecimals), startStateTime, loopable: loopable);
            finalColors.ForEachPair((start, end) => sprite.Color(start.Time, end.Time, start.Value, end.Value), CommandColor.White,
                                    c => CommandColor.FromRgb(c.R, c.G, c.B), startStateTime, loopable: loopable);
            finalOpacities.ForEachPair((start, end) => sprite.Fade(start.Time, end.Time, start.Value, end.Value), -1,
                                       o => (float)Math.Round(o, OpacityDecimals), startStateTime, endStateTime, loopable: loopable);

            flipH.ForEachFlag((fromTime, toTime) => sprite.FlipH(fromTime, toTime));
            flipV.ForEachFlag((fromTime, toTime) => sprite.FlipV(fromTime, toTime));
            additive.ForEachFlag((fromTime, toTime) => sprite.Additive(fromTime, toTime));
        }
        public override void Generate()
        {
            var layer = GetLayer("Cinema");

            var cinema = layer.CreateSprite("sb/scenes/cinema.jpg", OsbOrigin.Centre);

            cinema.Scale(OsbEasing.OutCirc, 58078, 58987, 1, Constants.screenScale);
            cinema.Fade(58078, 1);
            cinema.Fade(73078, 0);

            Helpers.bounceEffect(58987, cinema);

            var cinemaHold = layer.CreateSprite("sb/scenes/cinemaHold.jpg", OsbOrigin.Centre);

            cinemaHold.Scale(72851, Constants.screenScale);
            cinemaHold.Fade(OsbEasing.OutSine, 72851, 72851 + 227, 0, 1);
            cinemaHold.Fade(94442, 0);

            // Meguru Expressions
            Vector2 face = Helpers.locationHandler(974f, 200f);

            Helpers.moveScaleAndFade("sb/scenes/cinemaLayer1.jpg", 66487, 73078, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/cinemaLayer2.jpg", 80124, 87396, face.X, face.Y, layer);
            OsbSprite cinemaFinal = Helpers.moveScaleAndFadeIn("sb/scenes/cinemaLayer3.jpg", 87169, 87169, face.X, face.Y, layer);

            cinemaFinal.Fade(94442, 0);
        }
Esempio n. 11
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        public static OsbSprite moveScaleAndFade(string path, double startTime, double endTime, double x, double y, StoryboardLayer layer)
        {
            OsbSprite sprite = moveScaleAndFadeIn(path, startTime, endTime, x, y, layer);

            sprite.Fade(endTime, endTime + Constants.beatLength / 4, 1, 0);
            return(sprite);
        }
        public override void Generate()
        {
            var layer = GetLayer("Desk");

            var desk = layer.CreateSprite("sb/scenes/desk.jpg", OsbOrigin.Centre);

            desk.Fade(22169, 1);
            desk.Scale(OsbEasing.OutCirc, 22169, 22624, 1.65, Constants.screenScale);
            desk.Rotate(OsbEasing.OutCirc, 22169, 22624, Math.PI / 4, 0);
            desk.Fade(58078, 0);

            Helpers.bounceEffect(22624, desk);

            var deskR = layer.CreateSprite("sb/scenes/deskR.jpg", OsbOrigin.Centre);

            deskR.Fade(22169, 0.7);
            deskR.Fade(22169, 22624, desk.OpacityAt(22283), 0);
            deskR.Scale(OsbEasing.OutCirc, 22169, 22624, 1.65, Constants.screenScale);
            deskR.Rotate(OsbEasing.OutCirc, 22169, 22624, Math.PI / 4, 0);

            // Meguru Expressions
            Vector2 face = Helpers.locationHandler(601f, 452f);

            Helpers.moveScaleAndFade("sb/scenes/deskLayer1.jpg", 30124, 36487, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/deskLayer2.jpg", 36260, 40124, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/deskLayer3.jpg", 39896, 43533, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/deskLayer2.jpg", 43305, 47396, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/deskLayer4.jpg", 47169, 51033, face.X, face.Y, layer);
            OsbSprite deskFinal = Helpers.moveScaleAndFadeIn("sb/scenes/deskLayer5.jpg", 50805, 58533, face.X, face.Y, layer);

            deskFinal.Fade(58078, 0);
        }
    public OsbSprite FlareSprite(string filePath)
    {
        OsbSprite sprite = GetLayer(Layers.Overlay).CreateSprite(filePath, OsbOrigin.TopCentre);

        sprite.Scale(0, 1);
        sprite.Fade(0, 0);
        return(sprite);
    }
        public override void Generate()
        {
            layer        = GetLayer("Background");
            beatduration = Beatmap.GetTimingPointAt(2000).BeatDuration;

            for (int x = 0; x < 7; x++)
            {
                for (int y = 0; y < 17; y++)
                {
                    OsbSprite circle = layer.CreateSprite("sb/circle.png");
                    circle.Scale(2211, 0.07);
                    circle.Fade(2211, 2526, 0, 0.25);
                    circle.Move(2211, 12578, 395 + x * 66 + 2 * y, 0 + y * 50 + x, 395 + x * 66 + 2 * y, 0 + y * 50 + x - 270);
                    circle.Fade(11950, 11950 + 420, 0.25, 0);
                }
            }
        }
    public OsbSprite GetBackgroundSprite(BackgroundType type)
    {
        OsbSprite sprite = GetLayer(Layers.HitobjectBackground).CreateSprite(GetBackground(type));

        sprite.Scale(0, 854.0f / MainStoryboard.Instance.GetMapsetBitmap(GetBackground(type)).Width);
        sprite.Fade(0, 0);
        return(sprite);
    }
Esempio n. 16
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        public static OsbSprite moveScaleAndFadeIn(string path, double startTime, double endTime, double x, double y, StoryboardLayer layer)
        {
            OsbSprite sprite = layer.CreateSprite(path, OsbOrigin.Centre);

            sprite.Move(startTime, x, y);
            sprite.Scale(startTime, Constants.screenScale);
            sprite.Fade(OsbEasing.OutSine, startTime, startTime + Constants.beatLength / 2, 0, 1);
            return(sprite);
        }
            public SquareSprite(OsbSprite sqsprite, double time, StoryboardLayer lay)
            {
                sprite = sqsprite;
                sprite.Fade(time, 1);
                position = (Vector2)sprite.PositionAt(time);
                sprite.Color(time, Color4.White);
                color = Color4.White;

                layerP = lay;
                //quatterBeat =;
            }
    public void generateSprites()
    {
        vigenette = GetLayer(Layers.Overlay).CreateSprite("sb/v.png");
        vigenette.Scale(0, 480.0f / 1080f);
        vigenette.Fade(0, 0);


        //0 = Top
        //1 = bottom
        Letterbox[0] = GetLayer(Layers.Foreground).CreateSprite("sb/pixel.png", OsbOrigin.TopCentre, new Vector2(320, 0));
        Letterbox[1] = GetLayer(Layers.Foreground).CreateSprite("sb/pixel.png", OsbOrigin.BottomCentre, new Vector2(320, 480));
    }
        public void GlideToTarget(OsbSprite s, ParticleGlideObject p)
        {
            // From TriggerTime to Assembled Point
            // Good, now move to the target spot
            var endTime = TriggerTime + GlideDuration;

            s.MoveX(EasingEffect, TriggerTime, endTime, s.PositionAt(TriggerTime).X, p.targetV.X);
            s.MoveY(EasingEffect, TriggerTime, endTime, s.PositionAt(TriggerTime).Y, p.targetV.Y);

            // Alright, let's let it stay there for demonstrating the effect worked HOORAY
            s.Fade(endTime, endTime + 1000, 1, 0);
        }
Esempio n. 20
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 public void ColouredFlash(OsbSprite flash, double startTime, double endTime, double startOpacity, double endOpacity)
 {
     foreach (var hitobject in MainStoryboard.Instance.Beatmap.HitObjects)
     {
         if (InTime((int)hitobject.StartTime, (int)startTime, 5) ||
             InTime((int)hitobject.EndTime, (int)startTime, 5))
         {
             Log("Found it!");
             flash.Color(startTime, hitobject.Color);
             flash.Fade(startTime, endTime, startOpacity, endOpacity);
         }
     }
 }
Esempio n. 21
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        public void sinewaver(OsbSprite wave, int startTime, int endTime)
        {
            var       layer = GetLayer("Main");
            OsbSprite wave2 = layer.CreateSprite("sb/sinewave.png", OsbOrigin.Centre);

            wave.Scale(startTime, 0.75);
            wave2.Scale(startTime, 0.75);
            wave.Fade(startTime, startTime, 0.5, 0.5);
            wave2.Fade(startTime, startTime, 0.5, 0.5);
            for (int i = startTime; i <= endTime - 200; i += 1000)
            {
                wave.Move(i, i + 1000, -130, 240, 190, 240);
                wave2.Move(i, i + 1000, 510, 240, 830, 240);
            }
            wave.Fade(endTime, endTime, 0, 0);
            wave2.Fade(endTime, endTime, 0, 0);

            if (endTime > 173703)
            {
                wave.Fade(173248, 174157, 0.5, 0);
                wave2.Fade(173248, 174157, 0.5, 0);
            }
        }
        public override void Generate()
        {
            var layer = GetLayer("Heart");

            var heart = layer.CreateSprite("sb/scenes/heart.jpg", OsbOrigin.Centre);

            heart.Fade(OsbEasing.InSine, 226033, 227851, 0, 0.5);
            heart.Scale(226033, 1.4);

            // Moving heart position to centre
            var center = new Vector2(320, 240);
            var pos    = Vector2.Subtract(center, heartLocation);

            heart.Move(226033, center.X + pos.X, center.Y + pos.Y);

            // BG Mouvements and rotatoin every 4 beats / 16 beats
            floatingEffect(226033, movement, movement, heart);
            floatingEffect(227851, -movement, movement, heart);
            floatingEffect(229669, -movement, -movement, heart);
            floatingEffect(231487, movement, -movement, heart);

            floatingEffect(233305, movement, movement, heart);
            floatingEffect(235124, -movement, movement, heart);
            floatingEffect(236942, -movement, -movement, heart);
            floatingEffect(238760, movement, -movement, heart);

            heart.Rotate(226033, 233305, 0, MathHelper.DegreesToRadians(rotation));
            heart.Rotate(233305, 242396, MathHelper.DegreesToRadians(rotation), 0);

            // Reset heart position then moving the whole background down to Yfloor
            heart.Move(OsbEasing.InOutCubic, 240578, 242396, heart.PositionAt(240578).X, heart.PositionAt(240578).Y, center.X, center.Y * (float)(846f / 720f));
            heart.Scale(OsbEasing.InOutCubic, 240578, 242396, 1.4, Constants.screenScale);
            heart.Fade(OsbEasing.InOutCubic, 240578, 242396, heart.OpacityAt(240578), 1);
            heart.Fade(266033, 0);

            // Meguru Expressions
            Vector2 face = Helpers.locationHandler(610.5f, 347.5f);

            Helpers.moveScaleAndFade("sb/scenes/heartLayer1.jpg", 245351, 249215, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/heartLayer2.jpg", 248987, 256942, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/heartLayer3.jpg", 256715, 261942, face.X, face.Y, layer);
            OsbSprite heartFinal = Helpers.moveScaleAndFadeIn("sb/scenes/heartLayer4.jpg", 261715, 261715, face.X, face.Y, layer);

            heartFinal.Fade(266033, 0);
        }
        public override void Generate()
        {
            var layer = GetLayer("HandHold");

            var handHold = layer.CreateSprite("sb/scenes/handhold.jpg", OsbOrigin.Centre);

            handHold.Scale(98760, Constants.screenScale);
            handHold.Fade(98760, 1);
            handHold.Fade(126033, 0);

            // Meguru Expressions
            Vector2 face = Helpers.locationHandler(930f, 177f);

            Helpers.moveScaleAndFade("sb/scenes/handholdLayer1.jpg", 105805, 113078, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/handholdLayer2.jpg", 112851, 121942, face.X, face.Y, layer);
            OsbSprite handHoldfinal = Helpers.moveScaleAndFadeIn("sb/scenes/handholdLayer3.jpg", 121715, 121715, face.X, face.Y, layer);

            handHoldfinal.Fade(126033, 0);
        }
        public override void Generate()
        {
            var layer = GetLayer("");

            var final = layer.CreateSprite("sb/scenes/final.jpg", OsbOrigin.Centre);

            final.Scale(266033, Constants.screenScale);
            final.Fade(266033, 1);
            final.Fade(280578, 0);

            Vector2 face = Helpers.locationHandler(616, 267.5f);

            Helpers.moveScaleAndFade("sb/scenes/finalLayer1.jpg", 269215, 273533, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/finalLayer2.jpg", 273305, 277169, face.X, face.Y, layer);
            OsbSprite finalFinal = Helpers.moveScaleAndFadeIn("sb/scenes/finalLayer3.jpg", 276942, 276942, face.X, face.Y, layer);

            finalFinal.Fade(280578, 0);

            glow(266033, 280124, 30, "sb/particles/gawo.png");
            generateParticles(266260, 279896, 350);
        }
        public override void Generate()
        {
            var layer = GetLayer("Thighs");

            var thighs = layer.CreateSprite("sb/scenes/thighs.jpg", OsbOrigin.Centre);

            thighs.Scale(142624, 143078, 1, Constants.screenScale);
            thighs.Rotate(OsbEasing.OutBack, 142624, 143078, MathHelper.DegreesToRadians(-15), 0);
            thighs.Fade(142624, 1);
            thighs.Fade(178078, 0);

            // Meguru Expressions
            Vector2 face = Helpers.locationHandler(299f, 199f);

            Helpers.moveScaleAndFade("sb/scenes/thighsLayer1.jpg", 150124, 156487, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/thighsLayer5.jpg", 156260, 160124, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/thighsLayer6.jpg", 159896, 163760, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/thighsLayer4.jpg", 163533, 167396, face.X, face.Y, layer);
            Helpers.moveScaleAndFade("sb/scenes/thighsLayer3.jpg", 167169, 171033, face.X, face.Y, layer);
            OsbSprite thighsfinal = Helpers.moveScaleAndFadeIn("sb/scenes/thighsLayer2.jpg", 170805, 170805, face.X, face.Y, layer);

            thighsfinal.Fade(178078, 0);
        }
Esempio n. 26
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        private void parseEventsSection(StreamReader reader)
        {
            OsbSprite osbSprite      = null;
            var       inCommandGroup = false;

            reader.ParseSectionLines(line =>
            {
                if (line.StartsWith("//"))
                {
                    return;
                }

                var depth = 0;
                while (line.Substring(depth).StartsWith(" "))
                {
                    ++depth;
                }

                var trimmedLine = applyVariables(line.Trim());
                var values      = trimmedLine.Split(',');

                if (inCommandGroup && depth < 2)
                {
                    osbSprite.EndGroup();
                    inCommandGroup = false;
                }

                switch (values[0])
                {
                case "Sprite":
                    {
                        var layerName = values[1];
                        var origin    = (OsbOrigin)Enum.Parse(typeof(OsbOrigin), values[2]);
                        var path      = removePathQuotes(values[3]);
                        var x         = float.Parse(values[4], CultureInfo.InvariantCulture);
                        var y         = float.Parse(values[5], CultureInfo.InvariantCulture);
                        osbSprite     = GetLayer(layerName).CreateSprite(path, origin, new Vector2(x, y));
                    }
                    break;

                case "Animation":
                    {
                        var layerName  = values[1];
                        var origin     = (OsbOrigin)Enum.Parse(typeof(OsbOrigin), values[2]);
                        var path       = removePathQuotes(values[3]);
                        var x          = float.Parse(values[4], CultureInfo.InvariantCulture);
                        var y          = float.Parse(values[5], CultureInfo.InvariantCulture);
                        var frameCount = int.Parse(values[6]);
                        var frameDelay = double.Parse(values[7], CultureInfo.InvariantCulture);
                        var loopType   = (OsbLoopType)Enum.Parse(typeof(OsbLoopType), values[8]);
                        osbSprite      = GetLayer(layerName).CreateAnimation(path, frameCount, frameDelay, loopType, origin, new Vector2(x, y));
                    }
                    break;

                case "Sample":
                    {
                        var time      = double.Parse(values[1], CultureInfo.InvariantCulture);
                        var layerName = values[2];
                        var path      = removePathQuotes(values[3]);
                        var volume    = float.Parse(values[4], CultureInfo.InvariantCulture);
                        GetLayer(layerName).CreateSample(path, time, volume);
                    }
                    break;

                case "T":
                    {
                        var triggerName = values[1];
                        var startTime   = double.Parse(values[2], CultureInfo.InvariantCulture);
                        var endTime     = double.Parse(values[3], CultureInfo.InvariantCulture);
                        var groupNumber = values.Length > 4 ? int.Parse(values[4]) : 0;
                        osbSprite.StartTriggerGroup(triggerName, startTime, endTime, groupNumber);
                        inCommandGroup = true;
                    }
                    break;

                case "L":
                    {
                        var startTime = double.Parse(values[1], CultureInfo.InvariantCulture);
                        var loopCount = int.Parse(values[2]);
                        osbSprite.StartLoopGroup(startTime, loopCount);
                        inCommandGroup = true;
                    }
                    break;

                default:
                    {
                        if (string.IsNullOrEmpty(values[3]))
                        {
                            values[3] = values[2];
                        }

                        var commandType = values[0];
                        var easing      = (OsbEasing)int.Parse(values[1]);
                        var startTime   = double.Parse(values[2], CultureInfo.InvariantCulture);
                        var endTime     = double.Parse(values[3], CultureInfo.InvariantCulture);

                        switch (commandType)
                        {
                        case "F":
                            {
                                var startValue = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var endValue   = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue;
                                osbSprite.Fade(easing, startTime, endTime, startValue, endValue);
                            }
                            break;

                        case "S":
                            {
                                var startValue = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var endValue   = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue;
                                osbSprite.Scale(easing, startTime, endTime, startValue, endValue);
                            }
                            break;

                        case "V":
                            {
                                var startX = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var startY = double.Parse(values[5], CultureInfo.InvariantCulture);
                                var endX   = values.Length > 6 ? double.Parse(values[6], CultureInfo.InvariantCulture) : startX;
                                var endY   = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startY;
                                osbSprite.ScaleVec(easing, startTime, endTime, startX, startY, endX, endY);
                            }
                            break;

                        case "R":
                            {
                                var startValue = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var endValue   = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue;
                                osbSprite.Rotate(easing, startTime, endTime, startValue, endValue);
                            }
                            break;

                        case "M":
                            {
                                var startX = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var startY = double.Parse(values[5], CultureInfo.InvariantCulture);
                                var endX   = values.Length > 6 ? double.Parse(values[6], CultureInfo.InvariantCulture) : startX;
                                var endY   = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startY;
                                osbSprite.Move(easing, startTime, endTime, startX, startY, endX, endY);
                            }
                            break;

                        case "MX":
                            {
                                var startValue = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var endValue   = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue;
                                osbSprite.MoveX(easing, startTime, endTime, startValue, endValue);
                            }
                            break;

                        case "MY":
                            {
                                var startValue = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var endValue   = values.Length > 5 ? double.Parse(values[5], CultureInfo.InvariantCulture) : startValue;
                                osbSprite.MoveY(easing, startTime, endTime, startValue, endValue);
                            }
                            break;

                        case "C":
                            {
                                var startX = double.Parse(values[4], CultureInfo.InvariantCulture);
                                var startY = double.Parse(values[5], CultureInfo.InvariantCulture);
                                var startZ = double.Parse(values[6], CultureInfo.InvariantCulture);
                                var endX   = values.Length > 7 ? double.Parse(values[7], CultureInfo.InvariantCulture) : startX;
                                var endY   = values.Length > 8 ? double.Parse(values[8], CultureInfo.InvariantCulture) : startY;
                                var endZ   = values.Length > 9 ? double.Parse(values[9], CultureInfo.InvariantCulture) : startZ;
                                osbSprite.Color(easing, startTime, endTime, startX / 255f, startY / 255f, startZ / 255f, endX / 255f, endY / 255f, endZ / 255f);
                            }
                            break;

                        case "P":
                            {
                                var type = values[4];
                                switch (type)
                                {
                                case "A": osbSprite.Additive(startTime, endTime); break;

                                case "H": osbSprite.FlipH(startTime, endTime); break;

                                case "V": osbSprite.FlipV(startTime, endTime); break;
                                }
                            }
                            break;
                        }
                    }
                    break;
                }
            }, false);

            if (inCommandGroup)
            {
                osbSprite.EndGroup();
                inCommandGroup = false;
            }
        }
Esempio n. 27
0
        public override void Generate()
        {
            var HitObjectlayer = GetLayer("HitObject");
            var layer          = GetLayer("CalmPart");

            var BGbitmap = GetMapsetBitmap(BgBlur);

            var backgroundBlur = layer.CreateSprite(BgBlur, OsbOrigin.Centre);

            backgroundBlur.Scale(StartTime, 480.0f / BGbitmap.Height);
            backgroundBlur.Fade(StartTime, 0.8);
            backgroundBlur.Fade(EndTime, EndTime + tick(0, 1), 1, 0);

            var crazy = layer.CreateSprite(CrazyBG, OsbOrigin.Centre);

            crazy.Scale(StartTime, 480.0f / BGbitmap.Height);
            var CrazyBeat = new List <int>();

            for (double x = StartTime; x < 193460; x += tick(0, (double)1 / (double)4))
            {
                CrazyBeat.Add((int)x);
                CrazyBeat.Add((int)(x + tick(0, 1)));
                CrazyBeat.Add((int)(x + tick(0, 1) + tick(0, 2)));
                CrazyBeat.Add((int)(x + tick(0, 1) + tick(0, 2) + tick(0, 1)));
                CrazyBeat.Add((int)(x + tick(0, (double)1 / (double)3)));
            }
            for (double x = 193464; x < 196287; x += tick(0, 2))
            {
                CrazyBeat.Add((int)x);
            }
            var CrazyBeatQuatro = new List <int>();

            for (double x = 196287; x <= EndTime; x += tick(0, 4))
            {
                CrazyBeatQuatro.Add((int)x);
            }
            foreach (int time in CrazyBeat)
            {
                crazy.Fade((OsbEasing)2, time, time + tick(0, 2), 0.3, 0);
            }
            crazy.Fade(196287, EndTime + tick(0, 1), 0.3, 0);

            var flash = layer.CreateSprite(Flash, OsbOrigin.Centre);

            flash.Fade(StartTime, 0.6);
            flash.Fade(EndTime, 0);
            flash.Additive(StartTime, EndTime);

            var vig = layer.CreateSprite(BGVig, OsbOrigin.Centre);

            vig.Fade(StartTime, 1);
            vig.Fade(EndTime, EndTime + tick(0, 1), 1, 0);
            var bitmapVig = GetMapsetBitmap(BGVig);

            vig.Scale(StartTime, 540.0f / bitmapVig.Height);

            var startPos = Beatmap.HitObjects.Where((o) => o.EndTime > StartTime).First().Position;

            ArrayList cursorTrail = new ArrayList();

            for (int i = 0; i < trailCount; i++)
            {
                var trail = HitObjectlayer.CreateSprite("sb/particle.png", OsbOrigin.Centre, startPos);

                //trail.Fade(StartTime, 0.33);
                trail.Scale(StartTime, 1 - i * 0.04);

                cursorTrail.Add(trail);
            }

            var hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(320, startPos.Y));

            hSprite.Color(StartTime, Color4.Black);
            var cursor = HitObjectlayer.CreateSprite(CursorPath, OsbOrigin.Centre, startPos);

            hSprite.ScaleVec(OsbEasing.OutCirc, StartTime, StartTime + tick(0, 1), 854 / 2, 854 / 2, 854 / 2, 15);
            hSprite.Fade(OsbEasing.InCubic, StartTime, StartTime + tick(0, 0.75), 1, 1);
            cursor.Scale(StartTime, SpriteScale);
            cursor.Additive(StartTime, EndTime);

            OsuHitObject prevObject  = null;
            var          circleArray = new List <int>();

            /*
             * hSprite.Fade(28993, 28993+400, 0.6, 0.1); //n tem
             * hSprite.Fade(29522, 29522+400, 0.6, 0.1); //n tem
             * hSprite.Fade(30405, 30405+400, 0.6, 0.1); //n tem
             * hSprite.Fade(31816, 31816+400, 0.6, 0.1); //n tem
             * hSprite.Fade(33228, 33228+400, 0.6, 0.1); //n tem
             * hSprite.Fade(34640, 34640+200, 0.6, 0.2); //n tem
             * hSprite.Fade(34905, 34905+200, 0.7, 0.4); //n tem
             * hSprite.Fade(35169, 35169+200, 0.8, 1); //n tem
             * hSprite.ScaleVec(OsbEasing.InExpo, 34640, 35346, 15, 854/2, 500, 854/2);*/


            foreach (OsuHitObject hitobject in Beatmap.HitObjects)
            {
                if ((StartTime != 0 || EndTime != 0) &&
                    (hitobject.StartTime < StartTime - 5 || EndTime - 5 <= hitobject.StartTime))
                {
                    continue;
                }
                if (CrazyBeat.Contains((int)hitobject.StartTime) || CrazyBeat.Contains((int)hitobject.StartTime + 1) || CrazyBeat.Contains((int)hitobject.StartTime - 1) || CrazyBeat.Contains((int)hitobject.StartTime - 2) || CrazyBeat.Contains((int)hitobject.StartTime + 2))
                {
                    var dropCircle = HitObjectlayer.CreateSprite("sb/q2.png", OsbOrigin.Centre, hitobject.Position);
                    dropCircle.Color(hitobject.StartTime, Color4.Black);
                    dropCircle.Scale(hitobject.StartTime, hitobject.StartTime + 1000, 0, 1);
                    dropCircle.Fade(hitobject.StartTime, hitobject.StartTime + 400, 1, 0);
                }
                if (CrazyBeatQuatro.Contains((int)hitobject.StartTime) || CrazyBeatQuatro.Contains((int)hitobject.StartTime + 1) || CrazyBeatQuatro.Contains((int)hitobject.StartTime - 1) || CrazyBeatQuatro.Contains((int)hitobject.StartTime - 2) || CrazyBeatQuatro.Contains((int)hitobject.StartTime + 2))
                {
                    var dropLine = HitObjectlayer.CreateSprite("sb/pixel.png", OsbOrigin.Centre, hitobject.Position);
                    dropLine.ScaleVec(hitobject.StartTime, hitobject.StartTime + tick(0, 1), 2, 854 / 2, 0, 854 / 2);
                    dropLine.Color(hitobject.StartTime, Color4.Black);
                    dropLine.Fade(hitobject.StartTime, hitobject.StartTime + tick(0, 1), 1, 0);
                    dropLine.Rotate(hitobject.StartTime, hitobject.StartTime + tick(0, 1), MathHelper.DegreesToRadians(Random(-7, 7)), MathHelper.DegreesToRadians(Random(-7, 7)));
                }
                if (prevObject != null)
                {
                    hSprite.MoveY(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition.Y, hitobject.Position.Y);
                    //outline.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position);
                    cursor.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position);
                    //hSprite.Scale(OsbEasing.In, hitobject is OsuSlider ? hitobject.StartTime : prevObject.EndTime, hitobject.EndTime, SpriteScale, SpriteScale * 0.6);

                    for (int i = 0; i < trailCount; i++)
                    {
                        OsbSprite trail = (OsbSprite)cursorTrail[i];
                        trail.Move(prevObject.EndTime + (i + 1) * 20, hitobject.StartTime + (i + 1) * 20, prevObject.EndPosition, hitobject.Position);
                        trail.Color(hitobject.StartTime + (i + 1) * 20, Color4.Black);
                        trail.Fade(hitobject.StartTime, 0.33);
                    }
                }
                cursor.Color(hitobject.StartTime, Color4.White);

                if (hitobject is OsuSlider)
                {
                    var timestep  = Beatmap.GetTimingPointAt((int)hitobject.StartTime).BeatDuration / BeatDivisor;
                    var startTime = hitobject.StartTime;
                    var slider    = (OsuSlider)hitobject;

                    while (true)
                    {
                        var endTime = startTime + timestep;

                        var complete = hitobject.EndTime - endTime < 5;
                        if (complete)
                        {
                            endTime = hitobject.EndTime;
                        }

                        var startPosition = hSprite.PositionAt(startTime);
                        var cursorPos     = cursor.PositionAt(startTime);
                        hSprite.MoveY(startTime, endTime, startPosition.Y, hitobject.PositionAtTime(endTime).Y);
                        //outline.Move(startTime, endTime, startPosition, hitobject.PositionAtTime(endTime));
                        cursor.Move(startTime, endTime, cursorPos, hitobject.PositionAtTime(endTime));

                        for (int i = 0; i < trailCount; i++)
                        {
                            OsbSprite trail = (OsbSprite)cursorTrail[i];
                            trail.Move(startTime + (i + 1) * 20, endTime + (i + 1) * 20, cursorPos, hitobject.PositionAtTime(endTime));
                        }

                        if (complete)
                        {
                            break;
                        }
                        startTime += timestep;
                    }
                }
                prevObject = hitobject;
            }

            var heartSprite = layer.CreateSprite(HeartGrow, OsbOrigin.Centre, new Vector2(320, 240));

            heartSprite.Scale((OsbEasing)6, 198228, 199111, 0.2, 20);
            heartSprite.ColorHsb((OsbEasing)6, 198228, 199111, 0, 1, 1, 0, 0, 1);
        }
 public void fadeout(int time)
 {
     sprite.Fade(time, time + 1, 1, 0);
 }
        public override void Generate()
        {
            var HitObjectlayer = GetLayer("HitObject");
            var startPos       = Beatmap.HitObjects.Where((o) => o.EndTime > StartTime).First().Position;

            ArrayList cursorTrail = new ArrayList();

            for (int i = 0; i < trailCount; i++)
            {
                var trail = HitObjectlayer.CreateSprite("sb/particle.png", OsbOrigin.Centre, startPos);

                //trail.Fade(StartTime, 0.33);
                trail.Additive(StartTime, EndTime);
                trail.Scale(StartTime, 1 - i * 0.04);

                cursorTrail.Add(trail);
            }

            var hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(startPos.X, 260));
            var cursor  = HitObjectlayer.CreateSprite(CursorPath, OsbOrigin.Centre, startPos);

            hSprite.ScaleVec(OsbEasing.OutCirc, StartTime, StartTime + tick(0, 1), 854 / 2, 854 / 2, 15, 854 / 2);
            hSprite.Fade(OsbEasing.InCubic, StartTime, StartTime + tick(0, 0.75), 1, 0.1);
            cursor.Scale(StartTime, SpriteScale);
            cursor.Additive(StartTime, EndTime);


            var lyric_hSprite = HitObjectlayer.CreateSprite(Line, OsbOrigin.Centre, new Vector2(585, 56));

            lyric_hSprite.ScaleVec(OsbEasing.OutCirc, 22640, 24052, 0, 380 / 2, 35, 380 / 2);
            lyric_hSprite.Rotate(22640, MathHelper.DegreesToRadians(96));
            lyric_hSprite.Fade(22640, 24052, 0, 0.2);
            lyric_hSprite.Fade(22640, 34640, 0.2, 0.2);
            lyric_hSprite.Fade(34640, 35346, 0.2, 1);
            lyric_hSprite.ScaleVec(OsbEasing.InCirc, 34640, 35346, 35, 380 / 2, 0, 2000 / 2);

            OsuHitObject prevObject  = null;
            var          circleArray = new List <int>();

            //circle and line
            circleArray.Add(24052);
            circleArray.Add(25464);
            circleArray.Add(26875);
            circleArray.Add(28287);
            circleArray.Add(28816);
            circleArray.Add(29169);
            circleArray.Add(29699);
            circleArray.Add(31464);
            circleArray.Add(32522);
            circleArray.Add(34287);
            circleArray.Add(34287);

            hSprite.Fade(28993, 28993 + 400, 0.6, 0.1); //n tem
            hSprite.Fade(29522, 29522 + 400, 0.6, 0.1); //n tem
            hSprite.Fade(30405, 30405 + 400, 0.6, 0.1); //n tem
            hSprite.Fade(31816, 31816 + 400, 0.6, 0.1); //n tem
            hSprite.Fade(33228, 33228 + 400, 0.6, 0.1); //n tem
            hSprite.Fade(34640, 34640 + 200, 0.6, 0.2); //n tem
            hSprite.Fade(34905, 34905 + 200, 0.7, 0.4); //n tem
            hSprite.Fade(35169, 35169 + 200, 0.8, 1);   //n tem
            hSprite.ScaleVec(OsbEasing.InExpo, 34640, 35346, 15, 854 / 2, 500, 854 / 2);


            foreach (OsuHitObject hitobject in Beatmap.HitObjects)
            {
                if ((StartTime != 0 || EndTime != 0) &&
                    (hitobject.StartTime < StartTime - 5 || EndTime - 5 <= hitobject.StartTime))
                {
                    continue;
                }
                if (circleArray.Contains((int)hitobject.StartTime) || circleArray.Contains((int)hitobject.StartTime + 1) || circleArray.Contains((int)hitobject.StartTime - 1))
                {
                    var dropCircle = HitObjectlayer.CreateSprite("sb/q2.png", OsbOrigin.Centre, hitobject.Position);
                    dropCircle.Scale(hitobject.StartTime, hitobject.StartTime + 1000, 0, 1);
                    dropCircle.Fade(hitobject.StartTime, hitobject.StartTime + 400, 1, 0);
                }
                if (prevObject != null)
                {
                    hSprite.MoveX(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition.X, hitobject.Position.X);
                    //outline.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position);
                    cursor.Move(prevObject.EndTime, hitobject.StartTime, prevObject.EndPosition, hitobject.Position);
                    //hSprite.Scale(OsbEasing.In, hitobject is OsuSlider ? hitobject.StartTime : prevObject.EndTime, hitobject.EndTime, SpriteScale, SpriteScale * 0.6);

                    for (int i = 0; i < trailCount; i++)
                    {
                        OsbSprite trail = (OsbSprite)cursorTrail[i];
                        trail.Move(prevObject.EndTime + (i + 1) * 20, hitobject.StartTime + (i + 1) * 20, prevObject.EndPosition, hitobject.Position);
                        trail.Color(hitobject.StartTime + (i + 1) * 20, hitobject.Color);
                        trail.Fade(hitobject.StartTime, 0.33);
                    }
                }
                cursor.Color(hitobject.StartTime, hitobject.Color);

                if (hitobject is OsuSlider)
                {
                    var timestep  = Beatmap.GetTimingPointAt((int)hitobject.StartTime).BeatDuration / BeatDivisor;
                    var startTime = hitobject.StartTime;
                    var slider    = (OsuSlider)hitobject;

                    while (true)
                    {
                        var endTime = startTime + timestep;

                        var complete = hitobject.EndTime - endTime < 5;
                        if (complete)
                        {
                            endTime = hitobject.EndTime;
                        }

                        var startPosition = hSprite.PositionAt(startTime);
                        var cursorPos     = cursor.PositionAt(startTime);
                        hSprite.MoveX(startTime, endTime, startPosition.X, hitobject.PositionAtTime(endTime).X);
                        //outline.Move(startTime, endTime, startPosition, hitobject.PositionAtTime(endTime));
                        cursor.Move(startTime, endTime, cursorPos, hitobject.PositionAtTime(endTime));

                        for (int i = 0; i < trailCount; i++)
                        {
                            OsbSprite trail = (OsbSprite)cursorTrail[i];
                            trail.Move(startTime + (i + 1) * 20, endTime + (i + 1) * 20, cursorPos, hitobject.PositionAtTime(endTime));
                        }

                        if (complete)
                        {
                            break;
                        }
                        startTime += timestep;
                    }
                }
                prevObject = hitobject;
            }
        }
Esempio n. 30
0
 public void fadeIn(int time)
 {
     top.Fade(time - 200, time, 0, 1);
     bottom.Fade(time - 200, time, 0, 1);
     body.Fade(time - 200, time, 0, 1);
 }