示例#1
0
 // Use this for initialization
 void Start ()
 {
     _slots = GetComponentInParent<OrganSlots>();
     _renders = GetComponentsInChildren<MeshRenderer>();
     if (_renders == null)
         return;
     foreach (MeshRenderer mr in _renders)
     {
         foreach (Material mat in mr.materials)
         {
             _defaultMats.Add(mat);
         }
     }
 }
示例#2
0
	// Use this for initialization
	void Start () {
        _organSlots = GetComponentInParent<OrganSlots>();
    }