// Start is called before the first frame update void Start() { Character player = new Character(); Orc orcWhiteHand = new Orc(12); Orc orcBlackHand = new Orc(50, true); orcWhiteHand.InitializeOrc(); Debug.Log(player.hp); Debug.Log(orcWhiteHand.hp); Debug.Log(orcBlackHand.hp); }