// It works the same as HumanTurn() static void OrcTurn() { if (IsGameOver()) { Console.WriteLine($"{orc.Name} Win!"); return; } Console.WriteLine($"{orc.Name}'s Turn"); int rand = rng.Next(0, 101); if (rand > 80) { orc.CastSuperSkill(); Thread.Sleep(1500); human.Hit(orc.Damage * 2); Thread.Sleep(1500); } else { orc.CastBasicSkill(); Thread.Sleep(1500); human.Hit(orc.Damage); Thread.Sleep(1500); } HumanTurn(); }