// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<OrbitalCharacterControllerLogic> (); speed = 1f; toPos = player.transform.position; toPos.y = 0; }
void Start() { inst = transform.root.GetComponent<RailInstantiator>(); // progress = rail.GetPoint(); player = GameObject.FindGameObjectWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic> (); foot = GameObject.FindGameObjectWithTag ("leadFoot").transform; rend = GetComponent<Renderer> (); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic> (); rend = GetComponent<Renderer> (); }
// Use this for initialization /*void Awake(){ var fadeTexture = new Texture2D(1,1); fadeTexture.Resize(400,400); fadeTexture.SetPixel(0,0,Color.black); fadeTexture.Apply(); fade = new GameObject("Effect"); fade.AddComponent<GUITexture>(); fade.transform.position = new Vector3(0.5f, 0.5f, 1000f); fade.guiTexture.texture = wSBars; fade.guiTexture.texture.height=200; //wSBars.enabled = false; }*/ void Start() { follow = GameObject.FindWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic>(); followTarget = GameObject.FindWithTag ("camTarget").transform; lookDir = followTarget.forward; curLookDir = followTarget.forward; /* barEffect = GetComponent<BarsEffect>(); if(barEffect == null){ Debug.LogError("Attach a widescreen BarsEffect script to the camera.", this); }*/ firstPersonCamPos = new CameraPosition(); firstPersonCamPos.Init( "First Person Camera", new Vector3(0.0f, 0.004f, 0.005f), new GameObject().transform, followTarget ); }