Пример #1
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<OrbitalCharacterControllerLogic> ();
     speed = 1f;
     toPos = player.transform.position;
     toPos.y = 0;
 }
Пример #2
0
 void Start()
 {
     inst = transform.root.GetComponent<RailInstantiator>();
     //		progress = rail.GetPoint();
     player = GameObject.FindGameObjectWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic> ();
     foot = GameObject.FindGameObjectWithTag ("leadFoot").transform;
     rend = GetComponent<Renderer> ();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic> ();
     rend = GetComponent<Renderer> ();
 }
    // Use this for initialization
    /*void Awake(){
        var fadeTexture = new Texture2D(1,1);
        fadeTexture.Resize(400,400);
        fadeTexture.SetPixel(0,0,Color.black);
        fadeTexture.Apply();

        fade = new GameObject("Effect");
        fade.AddComponent<GUITexture>();
        fade.transform.position = new Vector3(0.5f, 0.5f, 1000f);
        fade.guiTexture.texture = wSBars;
        fade.guiTexture.texture.height=200;
        //wSBars.enabled = false;
    }*/
    void Start()
    {
        follow = GameObject.FindWithTag ("Player").GetComponent<OrbitalCharacterControllerLogic>();
        followTarget = GameObject.FindWithTag ("camTarget").transform;
        lookDir = followTarget.forward;
        curLookDir = followTarget.forward;

        /*	barEffect = GetComponent<BarsEffect>();
        if(barEffect == null){
            Debug.LogError("Attach a widescreen BarsEffect script to the camera.", this);
        }*/
        firstPersonCamPos = new CameraPosition();
        firstPersonCamPos.Init(
            "First Person Camera",
            new Vector3(0.0f, 0.004f, 0.005f),
            new GameObject().transform,
            followTarget
        );
    }