/// <summary> /// 获取骨架世界坐标 /// </summary> /// <param name="UserID">用户ID</param> /// <param name="Type">骨架枚举类型</param> /// <param name="Confidence">坐标点可信度</param> /// <returns></returns> public Vector3 GetSkeletonWorldPos(int UserID, SkeletonType Type, ref float Confidence) { return(m_Wrapper.GetSkeletonWorldPos(UserID, Type, ref Confidence)); }