/// <summary> /// 获取骨架的旋转信息 /// </summary> /// <param name="UserID">用户ID</param> /// <param name="Type">骨架枚举类型</param> /// <param name="Confidence">坐标点可信度</param> /// <param name="flip">是否反转</param> /// <returns></returns> public Quaternion GetSkeletonRotation(int UserID, SkeletonType Type, ref float Confidence, bool flip) { return(m_Wrapper.GetSkeletonRotation(UserID, Type, ref Confidence, flip)); }