//input manager commands using vertical keys private void yAxisCommands() { _highlightedOptionsOption += ((int)Input.GetAxisRaw("Vertical") * -1); _highlightedOptionsOption = (OptionsOption)Mathf.Clamp((int)_highlightedOptionsOption, 0, textures.Length - 1); print("yAxisCommands, " + _highlightedOptionsOption); _renderer.material.mainTexture = textures[(int)_highlightedOptionsOption]; }
public override void Reset() { //the actual reset print("OptionsScreen reset"); _highlightedOptionsOption = OptionsOption.FOV; _renderer.material.mainTexture = textures[(int)_highlightedOptionsOption]; _reset = false; _selected = false; }