//input manager commands using vertical keys
 private void yAxisCommands()
 {
     _highlightedOptionsOption += ((int)Input.GetAxisRaw("Vertical") * -1);
     _highlightedOptionsOption  = (OptionsOption)Mathf.Clamp((int)_highlightedOptionsOption, 0, textures.Length - 1);
     print("yAxisCommands, " + _highlightedOptionsOption);
     _renderer.material.mainTexture = textures[(int)_highlightedOptionsOption];
 }
 public override void Reset()
 {
     //the actual reset
     print("OptionsScreen reset");
     _highlightedOptionsOption      = OptionsOption.FOV;
     _renderer.material.mainTexture = textures[(int)_highlightedOptionsOption];
     _reset    = false;
     _selected = false;
 }