常用方法
常用方法
常用方法
常用方法
private void GetUniformVariables() { uniformWVP = GL20.GetUniformLocation(program, "uMVPMatrix"); uniformTex = GL20.GetUniformLocation(program, "sTexture"); }
private void GetUniformVariables() { uniformWVP = GL20.GetUniformLocation(program, "uMVPMatrix"); uniformTex = GL20.GetUniformLocation(program, "sTexture"); }