protected override void dispose(bool disposeManagedResources) { if (!IsDisposed) { if (disposeManagedResources) { } #if !AXIOM_NO_GLES2_VAO_SUPPORT #if GL_OES_vertex_array_object LogManager.Instance.Write("[GLES2] Deleting VAO {0}.", _vao); GL.DeleteVertexArraysOES(1, &_vao); GLES2Config.CheckError(this); #endif #endif } base.dispose(disposeManagedResources); }