示例#1
0
 internal BackendInfoOpenGL(OpenGLGraphicsDevice gd)
 {
     _gd         = gd;
     _extensions = new ReadOnlyCollection <string>(gd.Extensions.ToArray());
 }
示例#2
0
 internal BackendInfoOpenGL(OpenGLGraphicsDevice gd)
 {
     _gd = gd;
 }
示例#3
0
 public OpenGLResourceFactory(OpenGLGraphicsDevice gd)
 {
     _gd = gd;
 }