// Use this for initialization protected void Awake() { states = GetComponents<State>(); onlineRefs = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>(); patrolArea = GameObject.Find("WhaleBox").transform; onlineRefs.whale = this.gameObject; }
// Use this for initialization void Start() { onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>(); clientCure = onlineRef.clientCure; //test ServersideSetup (); }
void Start() { onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> (); }
// Use this for initialization void Start() { //test onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> (); phase1Time = initialPhase1Time; if(NetworkServer.active) ArrangeArena (); }
// Use this for initialization void Start() { _source = GetComponent<AudioSource> (); onlineRefs = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> (); }
void Awake() { onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> (); _middleCaption = onlineRef.middleCaption; }
// Use this for initialization void Start() { onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>(); onlineRef.allOnlinePlayers.Add(this); //GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> () ClientSideSetup(); //test ServersideSetup(); }
void Start() { onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>(); shipAttributes = GetComponent<ShipAttributesOnline>(); objRigidBody = GetComponent<Rigidbody>(); //Store initial position and rotation Vector3 initialPosition = transform.position; Quaternion initialRotation = transform.rotation; //Reset object's position and rotation transform.position = Vector3.zero; transform.rotation = Quaternion.identity; objBounds = GetComponent<Collider>().bounds; //Set initial position and rotation back transform.position = initialPosition; transform.rotation = initialRotation; onlineInput = GetComponent<OnlinePlayerInput>(); customOnlinePlayer = GetComponent<CustomOnlinePlayer>(); playerRespawn = GetComponent<PlayerRespawn>(); rightCannons = rightSide.GetComponent<CannonGroup>(); leftCannons = leftSide.GetComponent<CannonGroup>(); rightLR = rightSide.GetComponent<LineRenderer>(); leftLR = leftSide.GetComponent<LineRenderer>(); SetupCamera(); SetupControls(); ResetShootAndMovement(); }