Ejemplo n.º 1
0
 // Use this for initialization
 protected void Awake()
 {
     states = GetComponents<State>();
     onlineRefs = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>();
     patrolArea = GameObject.Find("WhaleBox").transform;
     onlineRefs.whale = this.gameObject;
 }
    // Use this for initialization
    void Start()
    {
        onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>();
        clientCure = onlineRef.clientCure;

        //test
        ServersideSetup ();
    }
Ejemplo n.º 3
0
 void Start()
 {
     onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ();
 }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        //test
        onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ();
        phase1Time = initialPhase1Time;

        if(NetworkServer.active)
            ArrangeArena ();
    }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     _source = GetComponent<AudioSource> ();
     onlineRefs = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ();
 }
Ejemplo n.º 6
0
 void Awake()
 {
     onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ();
     _middleCaption = onlineRef.middleCaption;
 }
Ejemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>();
     onlineRef.allOnlinePlayers.Add(this);
     //GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ()
     ClientSideSetup();
     //test
     ServersideSetup();
 }
Ejemplo n.º 8
0
    void Start()
    {
        onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>();
        shipAttributes = GetComponent<ShipAttributesOnline>();
        objRigidBody = GetComponent<Rigidbody>();

        //Store initial position and rotation
        Vector3 initialPosition = transform.position;
        Quaternion initialRotation = transform.rotation;
        //Reset object's position and rotation
        transform.position = Vector3.zero;
        transform.rotation = Quaternion.identity;

        objBounds = GetComponent<Collider>().bounds;

        //Set initial position and rotation back
        transform.position = initialPosition;
        transform.rotation = initialRotation;

        onlineInput = GetComponent<OnlinePlayerInput>();
        customOnlinePlayer = GetComponent<CustomOnlinePlayer>();
        playerRespawn = GetComponent<PlayerRespawn>();

        rightCannons = rightSide.GetComponent<CannonGroup>();
        leftCannons = leftSide.GetComponent<CannonGroup>();
        rightLR = rightSide.GetComponent<LineRenderer>();
        leftLR = leftSide.GetComponent<LineRenderer>();

        SetupCamera();

        SetupControls();

        ResetShootAndMovement();
    }