private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { OneShotAudio audio = OneShotAudioPooler.Get(); audio.Set(AudioClip, Transform.position); audio.gameObject.SetActive(true); }
private void OnEnable() { OneShotAudio audio = oneShotAudioPooler.Get(); audio.Set(AudioClip, Transform.position); audio.gameObject.SetActive(true); }