Ejemplo n.º 1
0
    private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody)
    {
        OneShotAudio audio = OneShotAudioPooler.Get();

        audio.Set(AudioClip, Transform.position);
        audio.gameObject.SetActive(true);
    }
Ejemplo n.º 2
0
        private void OnEnable()
        {
            OneShotAudio audio = oneShotAudioPooler.Get();

            audio.Set(AudioClip, Transform.position);
            audio.gameObject.SetActive(true);
        }