示例#1
0
文件: Chunk.cs 项目: harald921/Mecha
    public Chunk(Vector2DInt inPosition, Tile[,] inTiles, GameObject inViewGO)
    {
        position = inPosition;
        _tiles   = inTiles;

        viewGO = inViewGO;

        OnTilesChanged?.Invoke();
    }
示例#2
0
 public void TargetRefreshAllTiles(NetworkConnection conn)
 {
     onTilesChanged?.Invoke();
 }
示例#3
0
文件: Chunk.cs 项目: harald921/Mecha
 public void SetTile(Vector2DInt inPosition, Tile inTile)
 {
     _tiles[inPosition.x, inPosition.y] = inTile;
     OnTilesChanged?.Invoke();
 }