public Chunk(Vector2DInt inPosition, Tile[,] inTiles, GameObject inViewGO) { position = inPosition; _tiles = inTiles; viewGO = inViewGO; OnTilesChanged?.Invoke(); }
public void TargetRefreshAllTiles(NetworkConnection conn) { onTilesChanged?.Invoke(); }
public void SetTile(Vector2DInt inPosition, Tile inTile) { _tiles[inPosition.x, inPosition.y] = inTile; OnTilesChanged?.Invoke(); }