示例#1
0
 public void OnPointerUp(PointerEventData eventData)
 {
     if (OnPointerUpEvent != null)
     {
         OnPointerUpEvent.Invoke(eventData);
     }
 }
        public void OnPointerUp()
        {
            isFindTarget = false;
            pointClick   = Vector3.zero;

            OnPointerUpEvent?.Invoke();
        }
示例#3
0
 public void OnPointerUp(PointerEventData eventData)
 {
     if (PointerDownCalled == false)
     {
         return;
     }
     PointerDownCalled = false;
     OnPointerUpEvent?.Invoke(eventData);
 }
示例#4
0
文件: UIButton.cs 项目: gh201200/Game
 public UIButton()
 {
     onDown  = new OnPointerDownEvent();
     onUp    = new OnPointerUpEvent();
     onEnter = new OnPointerEnterEvent();
     onExit  = new OnPointerExitEvent();
     onClick = new OnPointerClickEvent();
     onDrop  = new OnPointerDropEvent();
 }
 void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
 {
     OnPointerUpEvent?.Invoke(eventData);
 }
示例#6
0
 public void OnPointerUp(PointerEventData eventData)
 {
     OnPointerUpEvent?.Invoke();
 }
示例#7
0
 protected virtual void OnPointerUp()
 {
     OnPointerUpEvent?.Invoke();
 }
示例#8
0
 public void OnPointerUp(PointerEventData pointerData)
 {
     OnPointerUpEvent?.Invoke(pointerData.position);
 }
 internal static void InvokePointerUp(RaycastResult raycastResult, GameObject interactiveObj)
 {
     OnPointerUpEvent?.Invoke(raycastResult, interactiveObj);
 }