示例#1
0
 private void StartPause(OnPauseStart eventData)
 {
     arrowRigidbody.velocity = Vector3.zero;
     pause = true;
 }
示例#2
0
 private void StartPause(OnPauseStart data)
 {
     pause = true;
 }
示例#3
0
 void StartPause(OnPauseStart eventData)
 {
     fireballRigidbody.velocity = Vector3.zero;
     theAn.speed = 0;
     pause       = true;
 }
示例#4
0
 private void StartPause(OnPauseStart eventData)
 {
     enemyRigidbody.velocity = Vector3.zero;
     theAn.speed             = 0;
     pause = true;
 }
 private void StartPause(OnPauseStart eventData)
 {
     playerRigibody2D.velocity = Vector3.zero;
     pause = true;
 }