private void StartPause(OnPauseStart eventData) { arrowRigidbody.velocity = Vector3.zero; pause = true; }
private void StartPause(OnPauseStart data) { pause = true; }
void StartPause(OnPauseStart eventData) { fireballRigidbody.velocity = Vector3.zero; theAn.speed = 0; pause = true; }
private void StartPause(OnPauseStart eventData) { enemyRigidbody.velocity = Vector3.zero; theAn.speed = 0; pause = true; }
private void StartPause(OnPauseStart eventData) { playerRigibody2D.velocity = Vector3.zero; pause = true; }