public void HideAll() { foreach (var reel in reels) { reel.Hide(); } OnHided?.Invoke(); }
public void Hide() { for (int i = 0; i < renders.Count; i++) { renders[i].gameObject.SetActive(false); } OnHided?.Invoke(); }
public override void Hide() { Debug.Log($"Popup hidden {gameObject.name}"); OnHided?.Invoke(this); }
/// <summary> /// UIを隠す /// </summary> public virtual void Hide() { gameObject.SetActive(false); OnHided?.Invoke(this); }
protected void Send_OnHided(T item) { OnHided?.Invoke(item); }