示例#1
0
 public override void Register()
 {
     DoCheckProc.Add(new CheckProcHandler(CheckProc));
     OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.PeriodicDummy));
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(HandleCalcAmount, 0, AuraType.PeriodicDummy));
     OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(Update, 0, AuraType.PeriodicDummy));
 }
示例#2
0
 public override void Register()
 {
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicTriggerSpell));
     OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(HandleUpdatePeriodic, 0, AuraType.PeriodicTriggerSpell));
 }
示例#3
0
 public override void Register()
 {
     OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(HandleTickUpdate, 0, AuraType.PeriodicHeal));
 }