public override void Register() { DoCheckProc.Add(new CheckProcHandler(CheckProc)); OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.PeriodicDummy)); DoEffectCalcAmount.Add(new EffectCalcAmountHandler(HandleCalcAmount, 0, AuraType.PeriodicDummy)); OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(Update, 0, AuraType.PeriodicDummy)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicTriggerSpell)); OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(HandleUpdatePeriodic, 0, AuraType.PeriodicTriggerSpell)); }
public override void Register() { OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(HandleTickUpdate, 0, AuraType.PeriodicHeal)); }