void Start() { enemys = GetComponent <BezierSolution.BezierWalkerLocomotion>().Tail.Select(x => x.GetComponent <SnakeSlave>()).ToList(); foreach (SnakeSlave s in enemys) { s.transform.parent = transform; } OnDestroyWithScore.AddListener(MultiEnemyDestroyWithScore); OnDestroyWithoutScore.AddListener(MultiEnemyDestroyWithoutScore); }
void Start() { OnDestroyWithScore.AddListener(EnemyDestroyWithScore); OnDestroyWithoutScore.AddListener(EnemyDestroyWithoutScore); }