示例#1
0
        static void SpawnSomething(WorldInst world, PosAng posAng)
        {
            float prob = Randomizer.GetFloat();

            if (prob < BRScenario.VobSpotNPCProb)
            {
                SpawnNPC(world, posAng);
            }
            else if (prob < BRScenario.VobSpotNPCProb + BRScenario.VobSpotItemProb)
            {
                SpawnItem(world, posAng);
            }
        }
示例#2
0
        public static void JoinSpectate(ArenaClient client)
        {
            PosAng specPA = activeDef.SpecPA;

            foreach (var player in players)
            {
                if (player.Character != null && player.Character.IsSpawned)
                {
                    specPA             = new PosAng(player.Character.GetPosition(), player.Character.GetAngles());
                    specPA.Position.Y += 100;
                    break;
                }
            }
            client.SetToSpectator(activeWorld, specPA.Position, specPA.Angles);
        }
示例#3
0
        static void SpawnItem(WorldInst world, PosAng posAng)
        {
            var item = BRScenario.Items.GetRandom();

            ItemDef def = ItemDef.Get(item.Definition);

            if (def == null)
            {
                return;
            }

            ItemInst inst = new ItemInst(def);

            inst.SetAmount(item.Amount);
            inst.Spawn(world, posAng.Position, posAng.Angles);
        }
示例#4
0
        static void SpawnNPC(WorldInst world, PosAng posAng)
        {
            var npc = BRScenario.NPCs.GetRandom();

            NPCDef def = NPCDef.Get(npc.Definition);

            if (def == null)
            {
                return;
            }

            NPCInst inst = new NPCInst(def);

            inst.BaseInst.SetNeedsClientGuide(true);
            inst.TeamID        = 1;
            posAng.Position.Y += 50;
            inst.Protection    = npc.Protection;
            inst.Damage        = npc.Damage;
            inst.Spawn(world, posAng.Position, posAng.Angles);

            var agent = CreateAgent();

            agent.Add(inst);
        }
示例#5
0
        public void Read(BinaryReaderEx br)
        {
            ptrMeshInfo = br.ReadUInt32();
            ptrSkybox   = br.ReadUInt32();
            ptrTexArray = br.ReadUInt32();

            numInstances = br.ReadInt32();
            ptrInstances = br.ReadUInt32();
            numModels    = br.ReadInt32();
            ptrModelsPtr = br.ReadUInt32();

            unkptr3 = br.ReadUInt32();
            unkptr4 = br.ReadUInt32();
            ptrPickupHeadersPtrArray = br.ReadUInt32();
            unkptr5 = br.ReadUInt32();

            null1 = br.ReadInt32();
            null2 = br.ReadInt32();

            if (null1 != 0 || null2 != 0)
            {
                Console.WriteLine("WARNING header.null1 = " + null1 + "; header.null2 = " + null2);
            }

            cntWater         = br.ReadUInt32();
            ptrWater         = br.ReadUInt32();
            ptrNamedTex      = br.ReadUInt32();
            ptrNamedTexArray = br.ReadUInt32();

            ptrRestartMain = br.ReadUInt32();

            someData = new SomeData[3];

            for (int i = 0; i < 3; i++)
            {
                SomeData sd = new SomeData();
                sd.Read(br);
                someData[i] = sd;
            }

            startGrid = new PosAng[8];

            for (int i = 0; i < 8; i++)
            {
                PosAng pos = new PosAng(br);
                startGrid[i] = pos;
                Console.WriteLine(startGrid[i].ToString());
            }

            somePtr4       = br.ReadUInt32();
            somePtr5       = br.ReadUInt32();
            ptrLowTexArray = br.ReadUInt32();
            backColor      = new Vector4b(br);

            bgMode        = br.ReadUInt32();
            ptrBuildStart = br.ReadUInt32();
            ptrBuildEnd   = br.ReadUInt32();
            ptrBuildType  = br.ReadUInt32();

            skip = br.ReadBytes(0x6C - 16 - 8 - 16);

            cntTrialData = br.ReadUInt32();
            ptrTrialData = br.ReadUInt32();
            cntu2        = br.ReadUInt32();
            ptru2        = br.ReadUInt32();

            cntSpawnPts = br.ReadUInt32();
            ptrSpawnPts = br.ReadUInt32();

            cntRestartPts = br.ReadUInt32();
            ptrRestartPts = br.ReadUInt32();

            //skip2 = br.ReadBytes(0x38);

            skip2 = br.ReadBytes(16);

            bgColor = new Vector4b[4];

            for (int i = 0; i < 4; i++)
            {
                bgColor[i] = new Vector4b(br);
            }

            skip2_unkPtr = br.ReadUInt32();
            cntVcolAnim  = br.ReadUInt32();;
            ptrVcolAnim  = br.ReadUInt32();;

            skip23 = br.ReadBytes(12);

            ptrAiNav = br.ReadUInt32();

            skip3 = br.ReadBytes(0x24);

            long posx = br.BaseStream.Position;

            br.Jump(ptrBuildStart);
            compilationBegins = Helpers.ParseDate(br.ReadStringNT());

            br.Jump(ptrBuildEnd);
            compilationEnds = Helpers.ParseDate(br.ReadStringNT());

            br.Jump(ptrBuildType);
            Console.WriteLine(br.ReadStringNT());

            br.Jump(posx);
            //Console.ReadKey();
        }
示例#6
0
        protected override NPCInst SpawnCharacter(ArenaClient client, WorldInst world, PosAng spawnPoint)
        {
            NPCInst pc = base.SpawnCharacter(client, world, spawnPoint);

            pc.AllowHitTarget.Add(OnAllowHit);
            pc.DropUnconsciousOnDeath = true;
            pc.UnconsciousDuration    = -1;
            return(pc);
        }
示例#7
0
        protected virtual NPCInst SpawnCharacter(ArenaClient client, WorldInst world, PosAng spawnPoint)
        {
            // only spawn if player has joined the game mode and chosen a class
            if (client == null || !client.GMJoined || client.GMClass == null)
            {
                return(null);
            }

            // get rid of old character if there is one
            client.KillCharacter();

            NPCInst npc = CreateNPC(client.GMClass, (int)client.GMTeamID, client.CharInfo);

            npc.Spawn(world, spawnPoint.Position, spawnPoint.Angles);
            client.SetControl(npc);

            // start the warm up phase as soon as the first player joins
            if (Phase == GamePhase.None && players.Count(p => p.IsCharacter) == 1)
            {
                SetPhase(GamePhase.WarmUp);
                phaseTimer.SetInterval(Scenario.WarmUpDuration);
                phaseTimer.SetCallback(Fight);
                phaseTimer.Restart();
            }
            return(npc);
        }
示例#8
0
 protected NPCInst SpawnCharacter(ArenaClient client, WorldInst world, PosAng spawnPoint, float range)
 {
     return(SpawnCharacter(client, world, new PosAng(Randomizer.GetVec3fRad(spawnPoint.Position, range), spawnPoint.Angles)));
 }