示例#1
0
 public static void Unsubscribe(Combo combo, OnCollisionEnterHandler handler)
 {
     if (_handlers.ContainsKey(combo))
     {
         _handlers[combo] -= handler;
     }
 }
示例#2
0
        public override void Dispose()
        {
            if (this.IsDisposed)
            {
                return;
            }

            base.Dispose();
            if (OnCollisionEnterHandler != null)
            {
                var enterDelegates = OnCollisionEnterHandler.GetInvocationList();
                for (int i = 0; i < enterDelegates.Length; i++)
                {
                    OnCollisionEnterHandler -= enterDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionExitHandler != null)
            {
                var exitDelegates = OnCollisionExitHandler.GetInvocationList();
                for (int i = 0; i < exitDelegates.Length; i++)
                {
                    OnCollisionExitHandler -= exitDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionStayHandler != null)
            {
                var stayDelegates = OnCollisionStayHandler.GetInvocationList();
                for (int i = 0; i < stayDelegates.Length; i++)
                {
                    OnCollisionStayHandler -= stayDelegates[i] as Action <Unit>;
                }
            }
        }
示例#3
0
 //! ----functions----
 public static Unsubscriber Subscribe(Combo combo, OnCollisionEnterHandler handler)
 {
     if (_handlers.ContainsKey(combo))
     {
         _handlers[combo] += handler;
     }
     else
     {
         _handlers.Add(combo, handler);
     }
     return(new Unsubscriber(combo, handler));
 }
示例#4
0
        void OnDestroy()
        {
            if (OnTriggerEnterHandler != null)
            {
                foreach (System.Delegate d in OnTriggerEnterHandler.GetInvocationList())
                {
                    OnTriggerEnterHandler -= (System.Action <GameObject, Collider>)d;
                }
            }

            if (OnTriggerExitHandler != null)
            {
                foreach (System.Delegate d in OnTriggerExitHandler.GetInvocationList())
                {
                    OnTriggerExitHandler -= (System.Action <GameObject, Collider>)d;
                }
            }

            if (OnCollisionEnterHandler != null)
            {
                foreach (System.Delegate d in OnCollisionEnterHandler.GetInvocationList())
                {
                    OnCollisionEnterHandler -= (System.Action <GameObject, Collision>)d;
                }
            }

            if (OnCollisionExitHandler != null)
            {
                foreach (System.Delegate d in OnCollisionExitHandler.GetInvocationList())
                {
                    OnCollisionExitHandler -= (System.Action <GameObject, Collision>)d;
                }
            }

            if (OnControllerColliderHitHandler != null)
            {
                foreach (System.Delegate d in OnControllerColliderHitHandler.GetInvocationList())
                {
                    OnControllerColliderHitHandler -= (System.Action <GameObject, ControllerColliderHit>)d;
                }
            }
        }
示例#5
0
 public void OnCollisionEnter(Unit unit, Vector3 pos)
 {
     Log.Debug(string.Format("和unit  {0} 碰撞了,碰撞点在{1}", unit.UnitData.unitTag, pos));
     OnCollisionEnterHandler?.Invoke(unit, pos);
 }
示例#6
0
        public static Unsubscriber Subscribe(TagName a, TagName b, OnCollisionEnterHandler handler)
        {
            var combo = new Combo(a, b);

            return(Subscribe(combo, handler));
        }
示例#7
0
 public Unsubscriber(Combo combo, OnCollisionEnterHandler handler)
 {
     _combo   = combo;
     _handler = handler;
 }