public static void BuildContent()
 {
     CreateVersionBuild.CreateVersion();
     SetDataBuilder();
     AddressableAssetSettings.CleanPlayerContent(AddressableAssetSettingsDefaultObject.Settings.ActivePlayerDataBuilder);
     AddressableAssetSettings.BuildPlayerContent();
 }
    public static void BuildUpdate()
    {
        CreateVersionBuild.CreateVersion();
        SetDataBuilder();
        string path = ContentUpdateScript.GetContentStateDataPath(false);

        ContentUpdateScript.BuildContentUpdate(AddressableAssetSettingsDefaultObject.Settings, path);
    }