public void Reset() { Stop(); transform.position = initPos; transform.rotation = Quaternion.identity; onBallStop = null; bShot = false; }
public void subscribeOnBallStop(OnBallStop newCallBackFunction) { callBack = newCallBackFunction; }
public void Reset() { Stop(); transform.position = initPos; transform.rotation = Quaternion.identity; onBallStop = null; bShot = false; }
public void subscribeOnBallStop(OnBallStop newCallBackFunction) { callBack = newCallBackFunction; }