示例#1
0
        private static void GoldGatConnect(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, RoR2.Networking.GameNetworkManager self, NetworkConnection conn)
        {
            var wasMultiplayer = GeneralHooks.IsMultiplayer();

            orig(self, conn);
            ToggleGoldGat(wasMultiplayer);
        }
示例#2
0
 private static void OnClientConnect(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, GameNetworkManager self, NetworkConnection conn)
 {
 }
 // UNCOMMENT THIS FOR MULTIPLAYER TESTING USING SEVERAL LOCAL GAME INSTANCES
 private void GameNetworkManager_OnClientConnect1(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, RoR2.Networking.GameNetworkManager self, UnityEngine.Networking.NetworkConnection conn)
 {
     // Do nothing
 }