private static void GoldGatConnect(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, RoR2.Networking.GameNetworkManager self, NetworkConnection conn) { var wasMultiplayer = GeneralHooks.IsMultiplayer(); orig(self, conn); ToggleGoldGat(wasMultiplayer); }
private static void OnClientConnect(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, GameNetworkManager self, NetworkConnection conn) { }
// UNCOMMENT THIS FOR MULTIPLAYER TESTING USING SEVERAL LOCAL GAME INSTANCES private void GameNetworkManager_OnClientConnect1(On.RoR2.Networking.GameNetworkManager.orig_OnClientConnect orig, RoR2.Networking.GameNetworkManager self, UnityEngine.Networking.NetworkConnection conn) { // Do nothing }