private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig) { orig(); // dispose the black mask as well. foregroundEffectBuffer?.Dispose(); foregroundEffectBuffer = null; }
private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig) { orig(); // dispose the black mask as well. blackMask?.Dispose(); blackMask = null; }
private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig) { orig(); // dispose the blur temp buffer as well. tempBuffer?.Dispose(); tempBuffer = null; }