private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig)
        {
            orig();

            // dispose the black mask as well.
            foregroundEffectBuffer?.Dispose();
            foregroundEffectBuffer = null;
        }
        private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig)
        {
            orig();

            // dispose the black mask as well.
            blackMask?.Dispose();
            blackMask = null;
        }
Exemplo n.º 3
0
        private void onGameplayBuffersUnload(On.Celeste.GameplayBuffers.orig_Unload orig)
        {
            orig();

            // dispose the blur temp buffer as well.
            tempBuffer?.Dispose();
            tempBuffer = null;
        }