示例#1
0
 public ImageRenderer(MedicalController controller, SceneViewController sceneViewController, IdleHandler idleHandler)
 {
     this.controller          = controller;
     this.sceneViewController = sceneViewController;
     this.idleHandler         = idleHandler;
     TransparencyController.createTransparencyState(TransparencyStateName);
     OgreResourceGroupManager.getInstance().createResourceGroup(RenderTextureResourceGroup);
 }
        private bool queueBackgroundImageLoad(String source, IntPtr rocketTexture, ref Vector2i size)
        {
            try
            {
                //On main thread, load image info
                var streamPtr = OgreResourceGroupManager.getInstance().openResource(source, "Rocket.Common", true);
                int width, height;
                ImageUtility.ImageFormat format = ImageUtility.GetImageInfo(streamPtr.Value, out width, out height);
                size = new Vector2i(width, height);
                ThreadManager.RunInBackground(() =>
                {
                    //Process the image itself in a background thread
                    Image image = new Image();
                    try
                    {
                        image.load(streamPtr.Value, format.ToString().ToLowerInvariant());
                        ThreadManager.invoke(() =>
                        {
                            //Commit the texture to ogre and alert libRocket we are done loading, back in the main thread
                            TexturePtr texture = null;
                            try
                            {
                                texture = TextureManager.getInstance().loadImage(source, "Rocket.Common", image);
                            }
                            catch (OgreException)
                            {
                            }
                            finally
                            {
                                RenderInterfaceOgre3D_finishTextureLoad(rocketTexture, texture != null ? texture.HeapSharedPtr : IntPtr.Zero);
                                if (image != null)
                                {
                                    image.Dispose();
                                }
                                if (texture != null)
                                {
                                    texture.Dispose();
                                }
                                RocketInterface.Instance.fireTextureLoaded();
                            }
                        });
                    }
                    finally
                    {
                        if (streamPtr != null)
                        {
                            streamPtr.Dispose();
                        }
                    }
                });

                return(true);
            }
            catch (OgreException ex)
            {
                return(false);
            }
        }
        public void link(PluginManager pluginManager)
        {
            //Temp, load resources from fs
            //C:\Development\openvrtest\Install\media\textures
            VirtualFileSystem.Instance.addArchive("C:/Development/openvrtest/Install/media");
            OgreResourceGroupManager.getInstance().addResourceLocation("ShadersDX11/GuiResource_Gui", "EngineArchive", "Vr", false);
            OgreResourceGroupManager.getInstance().addResourceLocation("ShadersDX11", "EngineArchive", "Vr", false);
            OgreResourceGroupManager.getInstance().addResourceLocation("textures", "EngineArchive", "Vr", true);
            OgreResourceGroupManager.getInstance().initializeAllResourceGroups();

            //var ogreRoot = pluginManager.GlobalScope.Resolve<Root>();
            //ogreFramework = new OgreFramework();
            //ogreFramework.Init(ogreRoot);
        }
示例#4
0
        public VirtualTextureManager(int numPhysicalTextures, IntSize2 physicalTextureSize, int texelsPerPage, int largestRealTextureSize, CompressedTextureSupport textureFormat, int stagingBufferCount, IntSize2 feedbackBufferSize, ulong maxCacheSizeBytes, bool texturesArePagedOnDisk)
        {
            uploadedIndirectionTextures = new HashSet <byte>();
            toUploadList = new List <StagingBufferSet>(stagingBufferCount);

            this.physicalTextureSize = physicalTextureSize;
            this.texelsPerPage       = texelsPerPage;
            this.pageSizeLog2        = (float)Math.Log(texelsPerPage, 2.0);
            if (!OgreResourceGroupManager.getInstance().resourceGroupExists(VirtualTextureManager.ResourceGroup))
            {
                OgreResourceGroupManager.getInstance().createResourceGroup(VirtualTextureManager.ResourceGroup);
            }

            //Determine actual runtime texture formats by just creating a simple one quickly.
            testTexture = TextureManager.getInstance().createManual("TestTexture__VTRESERVED", VirtualTextureManager.ResourceGroup, TextureType.TEX_TYPE_2D, 1, 1, 1, 0, PixelFormat.PF_A8R8G8B8, TextureUsage.TU_STATIC, null, false, 0);
            IndirectionTexture.BufferFormat = testTexture.Value.Format;

            switch (textureFormat)
            {
            case CompressedTextureSupport.DXT_BC4_BC5:
            case CompressedTextureSupport.DXT:
                padding = 4;
                break;

            default:
                padding = 1;
                break;
            }
            this.textureFormat = textureFormat;

            opaqueFeedbackBuffer      = new FeedbackBuffer(this, feedbackBufferSize, 0, 0x1);
            transparentFeedbackBuffer = new FeedbackBuffer(this, feedbackBufferSize, 1, 0x2);
            int highestMip = 0;

            for (highestMip = 0; largestRealTextureSize >> highestMip >= texelsPerPage; ++highestMip)
            {
            }
            textureLoader = new TextureLoader(this, physicalTextureSize, texelsPerPage, padding, stagingBufferCount, numPhysicalTextures, highestMip, maxCacheSizeBytes, texturesArePagedOnDisk);

            sharedFeedbackParameters = GpuProgramManager.Instance.createSharedParameters("__VirtualTexturingFeedbackSharedParams");
            sharedFeedbackParameters.Value.addNamedConstant("mipSampleBias", GpuConstantType.GCT_FLOAT1);

            PerformanceMonitor.addValueProvider("NumTexturePageUploads", () => lastNumTexturesUploaded.ToString());
        }
示例#5
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public AnomalyController(App app, Solution solution, IAnomalyImplementation implementation)
        {
            this.app            = app;
            this.solution       = solution;
            this.implementation = implementation;

            //Create the log.
            logListener = new LogFileListener();
            logListener.openLogFile(AnomalyConfig.DocRoot + "/log.log");
            Log.Default.addLogListener(logListener);

            mainWindow         = new NativeOSWindow(String.Format("{0} - Anomaly", solution.Name), new IntVector2(-1, -1), new IntSize2(AnomalyConfig.EngineConfig.HorizontalRes, AnomalyConfig.EngineConfig.VerticalRes));
            mainWindow.Closed += mainWindow_Closed;

            //Setup DPI
            float pixelScale = mainWindow.WindowScaling;

            ScaleHelper._setScaleFactor(pixelScale);

            var builder = new ServiceCollection();

            //Initialize the plugins
            pluginManager   = new PluginManager(AnomalyConfig.ConfigFile, builder);
            sceneController = new SceneController(pluginManager);
            //Hardcoded assemblies
            MyGUIInterface.EventLayerKey = EventLayers.Main;

            GuiFrameworkCamerasInterface.MoveCameraEventLayer   = EventLayers.Cameras;
            GuiFrameworkCamerasInterface.SelectWindowEventLayer = EventLayers.AfterMain;
            GuiFrameworkCamerasInterface.ShortcutEventLayer     = EventLayers.Main;

            GuiFrameworkEditorInterface.ToolsEventLayers = EventLayers.Tools;

            //Setup microcode cache load
            OgreInterface.MicrocodeCachePath      = Path.Combine(AnomalyConfig.DocRoot, "ShaderCache.mcc");
            OgreInterface.AllowMicrocodeCacheLoad = AnomalyConfig.LastShaderVersion == UnifiedMaterialBuilder.Version;
            AnomalyConfig.LastShaderVersion       = UnifiedMaterialBuilder.Version;

            implementation.AddPlugins(pluginManager);
            pluginManager.OnConfigureDefaultWindow = createWindow;

            //Create core classes
            systemTimer = new NativeSystemTimer();

            mainTimer = new NativeUpdateTimer(systemTimer);
            mainTimer.FramerateCap = AnomalyConfig.EngineConfig.MaxFPS;
            idleHandler            = new IdleHandler(mainTimer.OnIdle);
            inputHandler           = new NativeInputHandler(mainWindow, false);
            eventManager           = new EventManager(inputHandler, Enum.GetValues(typeof(EventLayers)));
            eventUpdate            = new EventUpdateListener(eventManager);

            builder.TryAddSingleton <EventManager>(eventManager); //This is externally owned

            pluginManager.initializePlugins();
            frameClearManager = new FrameClearManager(OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget, new Color(0.2f, 0.2f, 0.2f));

            lightManager = pluginManager.RendererPlugin.createSceneViewLightManager();

            //Core resources
            MyGUIInterface.Instance.CommonResourceGroup.addResource(this.GetType().AssemblyQualifiedName, "EmbeddedResource", true);
            OgreResourceGroupManager.getInstance().initializeAllResourceGroups();

            //Intialize the platform
            mainTimer.addUpdateListener(eventUpdate);
            mainTimer.addUpdateListener(updateEventListener);
            pluginManager.setPlatformInfo(mainTimer, eventManager);

            GuiFrameworkInterface.Instance.handleCursors(mainWindow);

            //Layout Chain
            mdiLayout = new MDILayoutManager();

            //Scene views
            sceneViewController      = new SceneViewController(mdiLayout, eventManager, mainTimer, pluginManager.RendererPlugin.PrimaryWindow, MyGUIInterface.Instance.OgrePlatform.RenderManager, null);
            sceneStatsDisplayManager = new SceneStatsDisplayManager(sceneViewController, OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget);
            sceneStatsDisplayManager.StatsVisible = true;
            sceneViewController.createWindow("Camera 1", AnomalyConfig.CameraConfig.MainCameraPosition, AnomalyConfig.CameraConfig.MainCameraLookAt, Vector3.Min, Vector3.Max, 0.0f, float.MaxValue, 100);

            virtualTextureLink = new VirtualTextureSceneViewLink(this);

            //Tools
            selectionMovementTools         = new SimObjectMover("SelectionMover", PluginManager.Instance.RendererPlugin, eventManager, sceneViewController);
            selectionMovementTools.Visible = true;
            selectionMovementTools.addMovableObject("Selection", new SelectionMovableObject(selectionController));

            mainForm = new AnomalyMain(this);

            LayoutChain layoutChain = new LayoutChain();

            layoutChain.addLink(new SingleChildChainLink(GUILocationNames.Taskbar, mainForm.LayoutContainer), true);
            layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.FullscreenPopup), true);
            layoutChain.SuppressLayout = true;
            layoutChain.addLink(new MDIChainLink(GUILocationNames.MDI, mdiLayout), true);
            layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.ContentAreaPopup), true);
            layoutChain.addLink(new FinalChainLink("SceneViews", mdiLayout.DocumentArea), true);
            layoutChain.SuppressLayout = false;

            guiManager = new GUIManager();
            guiManager.createGUI(mdiLayout, layoutChain, mainWindow);

            layoutChain.layout();

            splashScreen                = new SplashScreen(mainWindow, 100, "Anomaly.GUI.SplashScreen.SplashScreen.layout", "Anomaly.GUI.SplashScreen.SplashScreen.xml");
            splashScreen.Hidden        += splashScreen_Hidden;
            splashScreen.StatusUpdated += splashScreen_StatusUpdated;
            splashScreen.updateStatus(0, "Loading...");

            idleHandler.runTemporaryIdle(finishInitialization());
        }
        public OgreModelEditorController(App app, String defaultModel)
        {
            this.app = app;

            //Create the log.
            logListener = new LogFileListener();
            logListener.openLogFile(OgreModelEditorConfig.DocRoot + "/log.log");
            Log.Default.addLogListener(logListener);

            //Main window
            mainWindow         = new NativeOSWindow("Ogre Model Editor", new IntVector2(-1, -1), new IntSize2(OgreModelEditorConfig.EngineConfig.HorizontalRes, OgreModelEditorConfig.EngineConfig.VerticalRes));
            mainWindow.Closed += mainWindow_Closed;

            //Setup DPI
            ScaleHelper._setScaleFactor(mainWindow.WindowScaling);

            //Initailize plugins
            MyGUIInterface.EventLayerKey = EventLayers.Main;

            GuiFrameworkCamerasInterface.MoveCameraEventLayer   = EventLayers.Cameras;
            GuiFrameworkCamerasInterface.SelectWindowEventLayer = EventLayers.AfterMain;
            GuiFrameworkCamerasInterface.ShortcutEventLayer     = EventLayers.Main;

            GuiFrameworkEditorInterface.ToolsEventLayers = EventLayers.Tools;

            //Setup microcode cache load
            OgreInterface.MicrocodeCachePath        = Path.Combine(OgreModelEditorConfig.DocRoot, "ShaderCache.mcc");
            OgreInterface.AllowMicrocodeCacheLoad   = OgreModelEditorConfig.LastShaderVersion == UnifiedMaterialBuilder.Version;
            OgreModelEditorConfig.LastShaderVersion = UnifiedMaterialBuilder.Version;
            OgreInterface.TrackMemoryLeaks          = true;
            OgreInterface.CompressedTextureSupport  = OgreModelEditorConfig.CompressedTextureSupport;

            RuntimePlatformInfo.addPath(OgreModelEditorConfig.OpenGLESEmulatorPath);

            pluginManager = new PluginManager(OgreModelEditorConfig.ConfigFile, new ServiceCollection());
            pluginManager.OnConfigureDefaultWindow = createWindow;
            pluginManager.addPluginAssembly(typeof(OgreInterface).Assembly);
            pluginManager.addPluginAssembly(typeof(NativePlatformPlugin).Assembly);
            pluginManager.addPluginAssembly(typeof(MyGUIInterface).Assembly);
            pluginManager.addPluginAssembly(typeof(GuiFrameworkInterface).Assembly);
            pluginManager.addPluginAssembly(typeof(GuiFrameworkCamerasInterface).Assembly);
            pluginManager.addPluginAssembly(typeof(GuiFrameworkEditorInterface).Assembly);
            pluginManager.addPluginAssembly(typeof(GuiFrameworkDebuggingInterface).Assembly);
            pluginManager.initializePlugins();
            frameClearManager = new FrameClearManager(OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget, new Color(0.2f, 0.2f, 0.2f));

            lightManager = pluginManager.RendererPlugin.createSceneViewLightManager();

            //Core resources
            MyGUIInterface.Instance.CommonResourceGroup.addResource(this.GetType().AssemblyQualifiedName, "EmbeddedResource", true);
            OgreResourceGroupManager.getInstance().addResourceLocation(GetType().AssemblyQualifiedName, "EmbeddedResource", "DebugShaders", true);
            OgreResourceGroupManager.getInstance().initializeAllResourceGroups();

            //Intialize the platform
            systemTimer = new NativeSystemTimer();

            mainTimer = new NativeUpdateTimer(systemTimer);
            mainTimer.FramerateCap = OgreModelEditorConfig.EngineConfig.MaxFPS;
            idleHandler            = new IdleHandler(mainTimer.OnIdle);

            inputHandler = new NativeInputHandler(mainWindow, false);
            eventManager = new EventManager(inputHandler, Enum.GetValues(typeof(EventLayers)));
            eventUpdate  = new EventUpdateListener(eventManager);
            mainTimer.addUpdateListener(eventUpdate);
            mainTimer.addUpdateListener(updateEventListener);
            pluginManager.setPlatformInfo(mainTimer, eventManager);
            GuiFrameworkInterface.Instance.handleCursors(mainWindow);

            //Layout Chain
            mdiLayout = new MDILayoutManager();

            //Scene views
            sceneViewController      = new SceneViewController(mdiLayout, eventManager, mainTimer, pluginManager.RendererPlugin.PrimaryWindow, MyGUIInterface.Instance.OgrePlatform.RenderManager, null);
            sceneStatsDisplayManager = new SceneStatsDisplayManager(sceneViewController, OgreInterface.Instance.OgrePrimaryWindow.OgreRenderTarget);
            sceneStatsDisplayManager.StatsVisible = true;
            sceneViewController.createWindow("Camera 1", OgreModelEditorConfig.CameraConfig.MainCameraPosition, OgreModelEditorConfig.CameraConfig.MainCameraLookAt, Vector3.Min, Vector3.Max, 0.0f, float.MaxValue, 100);

            virtualTextureLink = new VirtualTextureSceneViewLink(this);

            materialController = new MaterialController(this);

            //Tools
            objectMover = new SimObjectMover("ModelMover", PluginManager.Instance.RendererPlugin, eventManager, sceneViewController);

            mainForm = new OgreModelEditorMain(this);

            LayoutChain layoutChain = new LayoutChain();

            layoutChain.addLink(new SingleChildChainLink(GUILocationNames.Taskbar, mainForm.LayoutContainer), true);
            layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.FullscreenPopup), true);
            layoutChain.SuppressLayout = true;
            layoutChain.addLink(new MDIChainLink(GUILocationNames.MDI, mdiLayout), true);
            layoutChain.addLink(new PopupAreaChainLink(GUILocationNames.ContentAreaPopup), true);
            layoutChain.addLink(new FinalChainLink("SceneViews", mdiLayout.DocumentArea), true);
            layoutChain.SuppressLayout = false;

            guiManager = new GUIManager(mdiLayout, mainWindow);
            guiManager.createGUILayout(layoutChain);

            layoutChain.layout();

            splashScreen                = new SplashScreen(mainWindow, 100, "OgreModelEditor.GUI.SplashScreen.SplashScreen.layout", "OgreModelEditor.GUI.SplashScreen.SplashScreen.xml");
            splashScreen.Hidden        += splashScreen_Hidden;
            splashScreen.StatusUpdated += splashScreen_StatusUpdated;
            splashScreen.updateStatus(0, "Loading...");

            idleHandler.runTemporaryIdle(finishInitialization(defaultModel));
        }