/// <summary> /// Enable or disable this RendererWindow. If it is disabled it will not /// be updated, which will save an entire render of one window. Very /// useful in multi window situations for a large performance gain. /// </summary> /// <param name="enabled">True to enable the RenderWindow, false to disable.</param> public void setEnabled(bool enabled) { OgreRenderTarget.setActive(enabled); }
public void copyContentsToMemory(PixelBox pixelBox, RenderTarget.FrameBuffer buffer) { OgreRenderTarget.copyContentsToMemory(pixelBox, buffer); }
public SceneView createSceneView(SimSubScene subScene, String name, Vector3 position, Vector3 lookAt) { return(createSceneView(subScene, name, position, lookAt, OgreRenderTarget.getNumViewports())); }