void OnTriggerCreep(Collider2D _col) { if (timeUndying > 0) { return; } if (timeShield > 0) { TurnShield(0); TurnUndying(1); return; } velocity = new Vector2(0, 0); if (GSGamePlay.Instance.isPlay) { ObjectValue _creep = _col.gameObject.GetComponent <ObjectValue>(); GameConstants.PlaySoundDead(); Utils.Spawn(GSGamePlay.Instance.explodeDie).transform.position = transform.position; GSGamePlay.Instance.OnOverGame(1, _creep.Getvalue()); } }