public List <GameObject> GetFiniteObjectRequest(int count, bool active, float lifeTime, Vector3 pos, Vector3 rot, Vector3 scale) { List <GameObject> list = GetObjectRequest(count, active, pos, rot, scale); for (int i = 0; i < count; ++i) { ObjectState state = list[i].GetComponent <ObjectState>(); state.SetReleaseTimer(lifeTime); } return(list); }