internal override void SetState(ObjectState info) { base.SetState(info); //_timeSinceLastShot = (int)info.GetValue("timeSinceLastShot", typeof(int)); ShieldEnergy = info.GetInt("ShieldEnergy"); Owner = info.GetString("Owner"); }
public override void SetState(ObjectState info) { base.SetState(info); Owner = info.GetString("Owner"); }